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  • Live audio-visual transformation and dematerialization of the viewer. [prototype] (source: http://www.zakros.com/projects/narcissus/index.html)
  • In contemporary times we may ask: is the search for self-knowledge extended and amplified through the medium of digital media? Or, do we find ourselves in a crisis - like that of Narcissus’ confusion or the loss of the soul - in which we can no...
  • Narcissus' Well was originally inspired by the seminal Pepsi Pavilion, which was created by E.A.T. (Experiments in Art & Technology) for Expo ’70 in Osaka, Japan. In the Pepsi Pavilion, a 90-foot diameter spherical mirror engaged viewers in the...
  • This was an improvisation performance with digital projections and live video, with script written by Esteban Ulrich. The software Moldeo was used to generate the real-time visuals, and I contributed with some of the programming. It took place at the...
  • Born in the Japanese city of Fukuoka, media artist Naoko Tosa was awarded a PhD for Art and Technology research by the University of Tokyo in 1999. She gained experience as a lecturer at Musashino Art University in Tokyo from 1989 to 1994. After...
  • Não!
    "Não!" is organized in text blocks which circulate in virtual space at equal intervals, leaving the screen blank prior to the flow of the next text block. The visual rhythm thus created alternates between appearance and disappearance of the...
  • Não!
    Event: Não!Institution: Centro Cultural Candido MendesComment:
  • Kera Denisa. NanoSmano Lab in Ljubljana: disruptive prototypes and experimental governance of nanotechnologies in the hackerspaces Journal of Science Communication (December 2012): 5.
  • Nanocities -
    Title. "Nanocities": 2006-8. Digital generative artwork by Stanza.

    "Nanocities" creates paintings actioned by the interpretation of the code. Small scale events and objects have affect within systems. These code structures create patterns on the...