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  • Terzopoullos, Demetri and Xiaoyuan Tu and Radek Grzeszcuk. Artificial Fishes: Autonomous Locomotion, Perception, Behaviour, and Learning in a Simulated Physical World. Artificial Life 1, no. 4 (Summer 1994): 327-351.
  • Mercury - video
    In the VR Experience Mercury (2016), artist duo Banz & Bowinkel relocate the viewer on an archipelago connected by footbridges. Elements of nature, culture or technology intertwine into a surreal terrain in which known physical laws are overridden.
  • video, 4.22' The video takes the viewer on an imaginary fantasy journey. Fragments of figures dissolve and mesh with abstract patterns in motion, simulating the body’s inner dynamics, from the corporeal – like the structure of blood vessels – to
  • CircuiTUI -
    Bridging the gap between textbook and laboratory learning, CircuiTUI leverages the power of both advanced real-time circuit simulation and the hands-on and the collaborative atmosphere of a laboratory. With CircuiTUI, projected images of circuit
  • Robotics Research
  • Spew -
    It´s a Simulation game that continues data from the real world.
  • Badler, Norman and D. Metaxas and B. Webber and M. Steedman. The Center for Human Modeling and Simulation Presence 4, no. 1 (1995): 81-96.
  • Bolz, Norbert. Die Welt als Chaos und als Simulation. München: Fink, 1993.
  • Lintermann, Bernd and Oliver Deussen. Interactive Modelling and Animation of Branching Botanical Structures In Computer Animation and Simulation ´96, , 139-151. Wien, New York: Springer, 1996.
  • Phoxel Space -
    Phoxel-Space is an interface to enable the exploration of voxel data through the use of physical models and materials. Our goal is to improve the means to intuitively navigate and understand complex 3-dimensional datasets. The system works by