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  • This sensation of absorption and the loss of one’s presence also finds its roots in the fear of souls being captured in mirrors. The Etruscan word for soul, hinthial, literally means, "image reflected in a mirror." [prototype installation] (source:...
  • Mirrors: the Real and the Virtual, an information display about the project on view at the NASA-Goddard Research Center in Greenbelt, MD, where the project was developed in collaboration with optics engineer Joseph Howard between 2003 - 2005....
  • One of the most ancient parables depicting the experience of self was the legend of Narcissus, who fell in love with his own image reflected in a perfect pool of water. Narcissus ultimately destroyed himself in the unresolved predicament of...
  • "Narcissus' Well" is an interactive multimedia installation that investigates how we are absorbed in the ephemeral, the intangible, the invisible, and the faraway - the quest for self-knowledge mediated through technology. The installation employs a...
  • Live audio-visual transformation and dematerialization of the viewer. [prototype] (source: http://www.zakros.com/projects/narcissus/index.html)
  • In contemporary times we may ask: is the search for self-knowledge extended and amplified through the medium of digital media? Or, do we find ourselves in a crisis - like that of Narcissus’ confusion or the loss of the soul - in which we can no...
  • Narcissus' Well was originally inspired by the seminal Pepsi Pavilion, which was created by E.A.T. (Experiments in Art & Technology) for Expo ’70 in Osaka, Japan. In the Pepsi Pavilion, a 90-foot diameter spherical mirror engaged viewers in the...
  • This was an improvisation performance with digital projections and live video, with script written by Esteban Ulrich. The software Moldeo was used to generate the real-time visuals, and I contributed with some of the programming. It took place at the...
  • Born in the Japanese city of Fukuoka, media artist Naoko Tosa was awarded a PhD for Art and Technology research by the University of Tokyo in 1999. She gained experience as a lecturer at Musashino Art University in Tokyo from 1989 to 1994. After...
  • Não!
    "Não!" is organized in text blocks which circulate in virtual space at equal intervals, leaving the screen blank prior to the flow of the next text block. The visual rhythm thus created alternates between appearance and disappearance of the...