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At the Edge of Art
2006
Blais, Joline and Jon Ippolito. At the Edge of Art. London: Thames & Hudson, 2006.
Critical Play: Radical Game Design
2009
Flanagan, Mary. Critical Play: Radical Game Design. Cambridge, MA: MIT-Press, 2009.
Re:skin
2006
Flanagan, Mary and Austin Booth, ed. Re:skin. Cambridge, MA: MIT-Press, 2006.
Values at Play in Digital Games
2014
Flanagan, Mary and Helen Nissenbaum. Values at Play in Digital Games. Cambridge, MA: MIT-Press, 2014.
How Games Can Help us Access and Understand Cultural Artifacts
2012
Flanagan, Mary and Peter Carini. How Games Can Help us Access and Understand Cultural Artifacts American Archivist 75, no. 2 (2012): 514-537.
Reload: Rethinking Women + Cyberculture
2002
Flanagan, Mary and Austin Booth, ed. Reload: Rethinking Women + Cyberculture. Cambridge, MA: MIT-Press, 2002.
The Bride Stripped Bare to Her Data: Information Flow + Digibodies
2013
Flanagan, Mary. The Bride Stripped Bare to Her Data: Information Flow + Digibodies In The Feminist and Queer Information Studies Reader, edited by Patrick Keilty and Rebecca Dean, 13-47. Sacramento, CA: Litwin Books, 2013.
Kunstwerk Computerspiel – Digitale Spiele als künstlerisches Material. Eine bildwissenschaftliche und medientheoretische Analyse
2014
Schwingeler, Stephan. Kunstwerk Computerspiel – Digitale Spiele als künstlerisches Material. Eine bildwissenschaftliche und medientheoretische Analyse. Bielefeld: transcript, 2014.
Database Aesthetics: Art in the Age of Information Overflow
2007
Vesna, Victoria. Database Aesthetics: Art in the Age of Information Overflow. Minneapolis, MN: University of Minnesota Press, 2007.
Der Autor ist tot, es lebe der Autor – Autorschaften im Internet
2004
Simanowski, Roberto. Der Autor ist tot, es lebe der Autor – Autorschaften im Internet In Interaktivität: Ein transdisziplinärer Schlüsselbegriff, edited by Christoph Bieber and Claus Leggewie, 190-215. Frankfurt am Main: campus, 2004.
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