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  • The Fox -
    A live performance and ‘game’ interface, which sought to provoke and subvert audience experiences and expectations of power, pleasure and control in the interactive environment. This performance was developed in collaboration with Nuno Lacerdo in
  • Using custom made circuits based on Arduino we create an intervention in the lighting systems of public spaces intending to alter the visitors' experiences of space and time, changing their apprehension of the surrounding environment and how they
  • Event: this is NO THING - this is a SITUATION OF OPPORTUNITYInstitution: 26 Kingly StreetComment:
  • The 20th transmediale festival again explores how art and society are changing under the influence of media and technologies which become more and more dominant in our everyday lives. In contemporary art, digital media like video and electronic
  • Event: Immersion Situation: Metaphysics of GamesInstitution: Mechanics of Human DialogueComment:
  • Event: Représentation/situationInstitution: fluidité et rugosité du virtuel, Artmedia 8, CFCEComment:
  • Event: Questions, situations, immersion, fusionInstitution: Ecole Nationale Supérieure d'ArtComment:
  • Coventry University dominates in the centre of Coventry, a sprawling campus that is gradually swalllowing more and more formerly public spaces as it builds an academic empire on top of what was once the bustling centre of a large manufacturing town.
  • Peopoly -
    The third "situation" took place in Eindhoven, the Netherlands, 15-18 April 2013 with the them of global mobility and migration. The performance, called Peopoly, used the structure of a board game to explore the experiences of different visitors to
  • Helen Varley Jamieson and Katherine Wimpenny. "We Have a Situation, Coventry!" - chapter in Virtual Worlds: Concepts, Applications and Future Directions, eds. Liz Falconer and Mari Carmen Gil Ortega. Hauppauge, NY, USA: Nova Publishers, 2018.