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What you see is what you get?
2010
Galloway, Alexander. What you see is what you get? In The archive in motion: new conceptions of the archive in contemporary thought and new media practices, edited by Eivind Røssaak, 155-182. Oslo: Novus Press, 2010.
Dein Code ist so verdammt elegant
2002
Baumgärtel, Tilman. Dein Code ist so verdammt elegant http://www.taz.de/1/archiv/?dig=2002/11/02/a0229 [21.10.2014].
Neural Networks vs. Computer-Networked Environments. Cognition and Communication in Digital Art
2003
Paul, Christiane. Neural Networks vs. Computer-Networked Environments. Cognition and Communication in Digital Art http://www.artbrain.org/neural-networks-vs-computer-networked-environments-cognition-and-communication-in-digital-art/ [21.10.2014].
0 oder1? Computerkünstlerische Spiele mit dem binären Zufall
2011
Reisinger, Gunther. 0 oder1? Computerkünstlerische Spiele mit dem binären Zufall In SpielKunstGlück. Die Wette als Leitlinie der Entscheidung, edited by Johann Konrad Eberlein, 181-192. Wien/Berlin: Lit-Verlag, 2011.
Machina Cogitans
1993
Thiel, Tamiko. Machina Cogitans In Genetic art - artificial life, edited by Karl Gerbel, 186-194. Wien: PVS-Verlag, 1993.
The Design of the Connection Machine
1994
Thiel, Tamiko. The Design of the Connection Machine Design Issues 10, no. 1 (Spring 1994): 5-18.
Machine Sapiens
1995
Thiel, Tamiko. Machine Sapiens Ylem Newsletter 15, no. 6 (November/December 1995): 5-6.
Beyond Manzanar: Creating Dramatic Structure in Ergodic Narratives
2004
Thiel, Tamiko. Beyond Manzanar: Creating Dramatic Structure in Ergodic Narratives In Conference Proceedings for Technologies for Interactive Digital Storytelling and Entertainment (TIDSE 2004), edited by Stefan Göbel, 246-251. Berlin/Heidelberg:...
Life at the Interface of Art and Technology
2007
Thiel, Tamiko. Life at the Interface of Art and Technology On Screen 18, no. 1 (Winter 2007): 32-34.
Where Stones Can Speak: Dramatic Encounters in Interactive 3D Virtual Reality
2009
Thiel, Tamiko and Noah Wardrip-Fruin. Where Stones Can Speak: Dramatic Encounters in Interactive 3D Virtual Reality In Third Person: Authoring and Exploring Vast Narratives, edited by Pat HarriganCambridge, MA: MIT-Press, 2009.
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