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Transformation
2012
video
Augmented Reality public art project, 4-channel video installation and interactive online map. Tamiko Thiel augments the neighborhood of Lehel in Munich with visions, texts, maps, the dreams of local residents and scientific findings. The monumental
Cyber-Animism and Augmented Dreams
2011
Thiel, Tamiko. Cyber-Animism and Augmented Dreams Leonardo Electronic Almanac (April 2011).
Salt Dreams
Event: Salt DreamsInstitution: Galería MÜComment:
Silicon Dreams - Art Science and Technology in the European Union
2010
-
2010
Event: Silicon Dreams - Art Science and Technology in the European UnionInstitution: TabakaleraComment:
Stanza
Stanza is an internationally recognised artist, who has been exhibiting worldwide since 1984. His artworks have won prestigious painting prizes and ten first prize art awards including:- Vidalife 6.0 First Prize. SeNef Grand Prix. Videobrasil First
Froze
2001
Even though Windows NT supposed to be a very stable OS, my PC freezes at least twice a day. When your computer freezes, it can be annoying if you loose some work - or it can be liberating, a chance to stop whatever you were doing and to think
Malerei zwischen Präsenz und Absenz
1991
Weibel, Peter and Wolfgang Drechsler. Malerei zwischen Präsenz und Absenz In Bildlicht - Malerei zwischen Material und Immaterialität, edited by Wiener Festwochen, 45-249. Wien: MUMOK Wien and Museum des 20. Jahrhunderts, Wien, 1991.
Transformationen des Films
1987
Weibel, Peter. Transformationen des Films In Die Schatten im Silber. Österreichische Avantgard-Filme 1976-1987, edited by Lisl Ponger and Wolfgang Drechsler, 8-9. Wien: Museum des 20. Jahrhunderts, 1987.
Ars Electronica 1995: Mythos Information - Welcome to the Wired World
1995
Dreher, Thomas, ed. Ars Electronica 1995: Mythos Information - Welcome to the Wired World. New York, Wien: Springer Verlag, 1995.
Der Beobachter als Akteur in Happenings und umweltsensitiven Installationen
1996
Dreher, Thomas. Der Beobachter als Akteur in Happenings und umweltsensitiven Installationen In Interaktiv. Im Labyrinth der Wirklichkeiten. Über Multimedia, Kindheit und Bildung. Über reale und virtuelle Interaktion und Welten., edited by Wolfgang
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