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  • ... The project Mirror Cells raises the question how this relates to computer games, in which gamers identify with their virtual selves to the degree that they speak of their own deaths when the game ends involuntarily. What is it like to be immersed...
  • ...Michael Bielicky participate presenting projects that experiment with navigation, video-communication, virtual reality and data visualization technologies, often developed in collaboration with ZKM Karlsruhe, Ars Electronica Linz, High Tech Center Berlin-Babelsberg...
  • ... made out of rubber in front of them. The viewer can then proceed to push into the rubber and change and distort their image. Virtual and real existence are visible at the same time and correlate with one another, while Weibel also questions our perception of...
  • Molecular Clinic 1.0 -
    ... is a type of molecular laboratory for their computer. What they will see on the web site after this initial download is a virtual space containing a three dimensional computer generated Spider and Monolith object. The user will be able to navigate through...
  • ...Sommerer, Christa and Laurent Mignonneau. Interactive Plant Growing In Arte Virtual - Doce propuestas de Arte Reactivo, edited by Rafael Lozano-HemmerMadrid: Electa Edition, 1994.
  • ... of imagination, is a concern that can be traced far back in art history. Currently, it is mainly the latest technologies of virtual reality that provide access to alternative realities. However, which aspects are crucial for young artists today, in order to...
  • ...Ascott, Roy. Technoetic Aesthetics: Art and the Construction of Reality In Arte Virtual Realidad Plural, : 1997.
  • ...Hayles, Katherine N.. Embodied virtuality: Or How to Put Bodies Back into the Picture In Immersed in Technology: Art and Virtual Environments, edited by Mary Anne Moser and D. MacLeod, 1-28. Cambridge, MA: MIT Press, 1996.
  • ... HOUSES Created between 1989 and 1991 by Monika Fleischmann and Wolfgang Strauss, Home of the Brain is one of the first Virtual Reality (VR) artworks to incorporate a data glove and a head-mounted display from Jaron Lanier and Tom Zimmerman's VPL...
  • ... approach and the discoveries that emerge in their works. They talk about how their research into the underground of the virtual Cyber City uncovered hidden realities, namely the previously unknown murals from the Nazi era, and how they incorporated this...