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  • ...Hayles, Katherine N.. Embodied virtuality: Or How to Put Bodies Back into the Picture In Immersed in Technology: Art and Virtual Environments, edited by Mary Anne Moser and D. MacLeod, 1-28. Cambridge, MA: MIT Press, 1996.
  • ... approach and the discoveries that emerge in their works. They talk about how their research into the underground of the virtual Cyber City uncovered hidden realities, namely the previously unknown murals from the Nazi era, and how they incorporated this...
  • ... Maps from the World Nervous System With today's communication networks, the world is equipped with an extensive virtual nervous system. From anywhere in the world one can feel what's happening anywhere else in real time as long as it is...
  • ...Fulldome participatory installation as a metaphor for a prediction machine. Virtual space of knowledge where visitors trigger, via a voice recognition system, one of the twelve clouds of information on the future of work, education, democracy... Provides reflections...
  • Dinosaurus -
    ...This KU Theatre for Young people production is another step in the University Theatre's ongoing work with virtual reality technology. Director Patrick Carriere, Bemidji, MN, graduate student, and Mark Reaney professor of theatre & Film teamed up to stage this...
  • ... none of the visible images are pre-calculated. They appear in real-time on the screen surface and disappear when the virtual train ride continues. There is no past or no future, only the here and now of the images on the screen. Users can influence...
  • ... Public Domain Learning, Education Policy, edited by Frank Boyd, 38-41. Amsterdam, NL: Uitgeverij de Balie and the Virtual Platform, 1999.
  • Pictures
    ... PICTURES. Based on a set of digitally manipulated snapshots from a family photo album, the work is like a slide show in virtual form: details from the first photograph are enlarged by an imaginary camera, and each enlargement generates a new "picture"....
  • ... that allows users situated on each side of the Atlantic Ocean, Paris and Montreal, to meet each others and to interact in a virtual space they have created together. A person enters on each side of the virtual tunnel that links the Musée d'Art...