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Blue Window Pane II
1998
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2000
"Blue Window Pane is a CAVE virtual reality art experience that includes networking, live video, and sound activated graphics. Participants explore and actively ignite events to gain a knowledge base through exploration and perceptual interaction.
Uirapuru
1999
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1999
Uirapuru (1996/99), by Eduardo Kac, was shown from October 15 to November 28, 1999, at the InterCommunication Center (ICC), Tokyo. A flying fish hovers above a forest in the gallery, responding to local as well as Web-based commands. Audio and video
Techno-Spiritual Horizons: Compassionate Networked Art Forms and Noetic Fields of Cyborg Body and Consciousness
2017
Moore, Lila. Techno-Spiritual Horizons: Compassionate Networked Art Forms and Noetic Fields of Cyborg Body and Consciousness Technoetic Arts: A Journal of Speculative Research 15, no. 3 (December 2017): 325-339.
The Shaman of Cybernetic Futures: Art, Ritual and Transcendence in Fields of the Networked Mind
2018
Moore, Lila. The Shaman of Cybernetic Futures: Art, Ritual and Transcendence in Fields of the Networked Mind Cybernetics and Human Knowing, A Journal of Second-Order Cybernetics, Autopoiesis and Cybersemiotics 2018, no. 2-3 (2018): 119-141.
Blue Stage
2001
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2001
Sound, film, music, photography and images, text: the Blue Stage interactive installation presents an innovative model for the multimedia representation of cultural themes. Here, new kinds of interaction of between man and networked knowledge are
The Telepresence Garment
1995
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1996
I first conceived the Telepresence Garment in 1995 to investigate the notion of the mediascape as an expanded cloth; i.e., to consider wireless networking as a new fabric that envelops the body. The Garment, which I finished in 1996, gives
Tracking the Net
2000
Tracking the Net is a collective, interactive platform, a multi-user interface platform that combines motion capture and virtual reality. The installation has been projected to host interactive teams, which can experience a shared environment in
SeC - Solve et Coagula
1997
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1997
Solve et Coagula is primarily an attempt to give birth to a new life form: half digital, half organic. Through a multisensorial, full duplex sensory interface the installation networks the human with an emotional, sensing and artificially
CityCluster Project
2002
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2002
CityCluster is a virtual-reality networking matrix with original technological features, navigation and interactivity, graphic and content style. A creative virtual networking terrain with ingenious tools, where visitors, with their own creativity
cast01 // Living in Mixed Realities
2001
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2001
Living in Mixed Realities What does it mean to live, play and work in a world shaped and perceived through digital media, networks and architectures of real and virtual space? How can the development of complex communication spaces, life
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