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  • Hershman, Lynn. Romantisierung des Antikörpers. Gier und Begehren im (Cyber)space In Ich ist etwas Anderes. Kunst am Ende des 20. Jahrhunderts, Kunstsammlung Nordrhein-Westfalen, Köln: DuMont, 2000.
  • Bredekamp, Horst. Überlegungen zur Unausweichlichkeit der Automaten In Puppen, Körper, Automaten: Phantasmen der Moderne/ Kunstsammlung Nordrhein-Westfalen, edited by Pia Müller-Tamm and Katharina Sykora, 94-105. Köln: Oktagon, 1999.
  • Catherine Mason. A Computer in the Art Room: The Origins of British Computer Arts 1950-1980. Norfolk, UK: JJG Publishing, 2008.
  • e-Spotting (Emotion Spotting) Internet VR installation a music/internet performance and installation at the Palazzo Strozzi Seen as the world nervous system, the Net should now be the best way to know where pain and pleasure are located
  • María Fernández is Associate Professor in the Department of History of Art and Visual Studies at Cornell University and currently serves as Director of Graduate Studies. She received her doctorate in art history from Columbia University in 1993. Her
  • Noriyuki Fujimura is a Japanese Media Artist and architect exploring the field between interactive art and public space. Research Fellow, STUDIO for Creative Inquiry, Carnegie Mellon University.He has a BA in architecture (Tokyo National University
  • Gamblin, Noriko and Carole Ann Klonarides, ed. Sugar´n Spice. Santa Monica: Long Beach Museum of Arts, 1993.
  • PULSATION
    The video work Pulsation presents pulsating light phenomena, the bodily and the technologically generated hybrid as a luminous apparition composed by layering reflected light, video projections of radiological scans of the artist’s brain and related
  • WORLD /WORLD -
    Imagine a pole piercing the earth. One end emerges in Neunkirchen, Germany and the other at a public space in Tokyo. You can push and pull this pole on one side of the earth and someone on the other side may push back to you. You can also see
  • Two rocking chairs are installed on the floor facing each other.The audience sees no interactions between chairs. The interaction is triggered when two people from the audience sit in the chairs and rock. Each chair has a sensor and motor.These