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Coleção Chateaubriand”
2006
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2006
Event: Coleção Chateaubriand”Institution: Centro Cultural SantanderComment:
Confessions
2002
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2002
Confessions est l'aboutissement d'un projet engagé depuis plusieurs années par le metteur en scène d'origine australienne William Kentridge et l'auteur Jane Taylor autour du roman d'Italo Zvevo, La Conscience de Zeno. Un opéra singulier ou se mêlent
Digital Mudra
1987
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1987
"Digital Mudra" begins with a collection of photographs from Rapoport's interactive performance entitled Biorhythm (1983). Participants, to test their own evaluation of their biorhythm condition against a computer assessment of their
Santander Cultural
Elusive Self
2002
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2017
ELUSIVE SELF A room installation which deals with the capacity of our brain to remember - and to forget, focusing on how we constantly revalue and recreate our relation to ourselves and to our past. Our memory is not like a printed book with an
Antoni Abad
Spanish artist who has evolved over time towards video art and later in net.art based on the sculpture. This way, his works moving from traditional scuptural concepts to the use of new technologies, he moved from photography to video art, followed
Ethan Bach
Ethan Bach is internationally known for his media art which is primarily in immersive and interactive media. Bach received an MFA in Electronic Arts from Rensselaer Polytechnic Institute in 2008 and BA in Media Production from The Evergreen State
Magic forest
2002
Magic Forest. 2002. Was made for the exhibition Head On in 2002, a show at the Science Museum on neurology and the brain. The work was produced in collaboration with Wellcome Foundation. The final work is a dream-like journey through a sea of
Ser Digital; Manual para náufragos de la cultura electrónica.
2009
ALCALÁ MELLADO, José Ramón. Ser Digital; Manual para náufragos de la cultura electrónica.. Santiago de Chile (Chili): Ediciones de la Universidad de Chile., 2009.
Marcel lí Antúnez
Well known in the international art scene for his mechanotronic performances and robotic installations. In his first works he combined such elements as Bodybots, body-controlled robots, Systematugy (interactive narration with computers) and
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