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  • Gates-Stuart, Eleanor. Keynote: StellrScope: Explorations through Science and Art Wonder of Fantasy: 2014 International Techno Art Forum Proceedings, National Taiwan Museum of Fine Arts. Editors: Chih-Yung Aaron CHIU, Ald CHANG, Wen-Hao HUANG. ISBN:
  • Ishii, Hiroshi and Angela Chang and Ben Resner and Brad Koerner and XingChen Wang. LumiTouch: An emotional communication device CHI ’01 Extended Abstracts on Human Factors in Computing Systems (CHI EA ’01). Association for Computing Machinery
  • E-Sparks -
    The goal of this project is an audio-visual interactive installation to explore the creative content and suggestions that the artificial life (alife) environments have in their potentialities. The suggestion the Plancton Art Studio wants to
  • Vid-A-Feeba -
    Vid-A-Feeba is a play with a chaotic process applied to the generation of artistic images and sounds. The images follow the iterated evolution typical of chaotic systems showing quick change in the visual patterns depending on the bifurcation
  • Stanze -
    "Stanze" is composed by a video-camera and a back-projected screen located in a void room. The camera is located at the top center of the screen. The observer has freedom to move around the room and several observers can interact with the artwork.
  • Speakeasy is a telephone service that connects new immigrants with bilingual community members who are familiar with local resources and social service options. This project provides access to language interpretation wherever it is needed. To use
  • Environments: Memories, Serpentarium, Village, Terrarium By penetrating in OUROBOROS’ PLACES we experience the poetic existence in memescapes, inhabiting within artificial landscapes no longer made of earth, but of memory units. Interfaces and
  • The exhibition TRANS-E (trans, transit, trance!) consists of four installations shown simultaneously: Bio-Biblion, A-fetus, In-fluxus and The Supper. TRANS-E creates a series of experiences for the visitor involving the entire body.BIO-BIBLION is
  • Paragens
    Paragens is a video installation with three environments: Clareira, Eye and Wall. The room in a dark blue is a like a data space full of electronic images, photographies, projections, reflected images. The visitors by they moving-around can get a
  • The installation comprises two environments. The first one is darker with light directed towards the inert enlarged photographic images on the wall of the room which is cut in the center by four metallic columns with luminous screens where six video