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  • For over thirty years Rebecca Allen has investigated a variety of technological forms of expression including 3D computer animation films, music videos, large-scale performance works, interactive art installations, video games, artificial life
  • Badler, Norman and D. Metaxas and B. Webber and M. Steedman. The Center for Human Modeling and Simulation Presence 4, no. 1 (1995): 81-96.
  • Bolt, Richard A.. The Human Interface: Where People and Computers meet. Stamford, Connecticut, US: Wadsworth Publishing Company, 1984.
  • Fisher, Scott S.. Virtual Interface Environment In Space Station Human Factors Research Review, Volume IV: NASA Conference Publication 2426, Dec. 3-6, Moffett Field, California: NASA Ames Research Center, 1985.
  • Well known in the international art scene for his mechanotronic performances and robotic installations. In his first works he combined such elements as Bodybots, body-controlled robots, Systematugy (interactive narration with computers) and
  • Joerg Auzinger’s art deals with the relationship between human, nature and the sociopolitical aspects of a technology-based communication society. Joerg Auzinger’s artistic work is situated between art, science and technology. In interactive
  • Fisher, Scott S.. Virtual Interface Environments In The Art of Human-Computer Interface Design, edited by Brenda Laurel and Joy MountfordBoston, MA: Addison-Wesely, 1990.
  • Laurel, Brenda, ed. The Art of Human-Computer Interface Design. New York: Addison-Wesely, 1990.
  • Preece, Jenny and Yvonne Rogers and Helen Sharp. Interaction Design: Beyond Human-Computer Interaction. Hoboken, NJ: John Wiley and Sons Ltd., 2002.
  • Dr Tracey M Benson is an Australian based interdisciplinary artist, UX designer, researcher and founder of Treecreate. She is passionate about more-than-human design and bridging the links between western ways of thinking with experiential and