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Transmediale '99
1999
-
1999
... 1999 to present digital worlds and beings in films, video and
games
. It acknowledged the entertainment industry and its stimulating...
VR/RV
1993
... of a technological determined culture which co-mingles video
games
and computerized war.
Sensorama
... The Sensorama offeres three different memory and reaction
games
for two to six players. The quite basic interface consists of...
Beatriz Albuquerque
... ART + INTERNET + PERFORMANCE = beginning of the 90s; Video
Games
+ Glitch = Learning: Video
Games
Vs. Teachers; and Super Mario...
Mary Flanagan
... such as writing email, using search engines, playing video
games
, or saving data to the hard drive, Flanagan reworks these...
14th VIDEOBRASIL International Festival of Electronic Art
2003
-
2003
... its scope to electronic art in general including Net Art and
games
, besides video.
Freud-Lissitzky Navigator
1999
... that uses the very forms of new media (in this case, computer
games
and software interfaces). Source: Lev Manovich
Not A Show About New Technology, A Show About Interaction
1996
...ryl. Not A Show About New Technology, A Show About Interaction In Serious
Games
, London: Barbican Art Gallery and Tyne and Wear Museums, 1996.
mimesia
2003
-
2003
... an unfolding memory. Mimesia using the visual effects of
games
technology to produce a kitsch realism, whilst referencing the...
fire_scape
2010
-
2010
... merge an impression of reality, computer imagery (as for the
games
industry) and a painterly feel. Panels are staggered at 5cm...
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