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  • Transmediale '99 -
    ... 1999 to present digital worlds and beings in films, video and games. It acknowledged the entertainment industry and its stimulating...
  • VR/RV
    ... of a technological determined culture which co-mingles video games and computerized war.
  • ... The Sensorama offeres three different memory and reaction games for two to six players. The quite basic interface consists of...
  • ... ART + INTERNET + PERFORMANCE = beginning of the 90s; Video Games + Glitch = Learning: Video Games Vs. Teachers; and Super Mario...
  • ... such as writing email, using search engines, playing video games, or saving data to the hard drive, Flanagan reworks these...
  • ... its scope to electronic art in general including Net Art and games, besides video.
  • ... that uses the very forms of new media (in this case, computer games and software interfaces). Source: Lev Manovich
  • ...ryl. Not A Show About New Technology, A Show About Interaction In Serious Games, London: Barbican Art Gallery and Tyne and Wear Museums, 1996.
  • mimesia -
    ... an unfolding memory. Mimesia using the visual effects of games technology to produce a kitsch realism, whilst referencing the...
  • fire_scape -
    ... merge an impression of reality, computer imagery (as for the games industry) and a painterly feel. Panels are staggered at 5cm...