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  • Otocky -
    ...Designed by popular Japanese multimedia artist Toshio Iwai, "Otokki" or Otocky (which is the appropriate spelling that appears on the game's main title screen) was released for the Famicom Disk System in 1987. Otocky may be best described as a musical shooter....
  • ...In this installation, an interactive format similar to FOURSPACE (1991) has been developed in a different aesthetic direction. The game as a primary modality of interactivity is chosen as the functional context for a strategy of communication (person/machine/person),...
  • Home Transnfer -
    ... systems, the relationship of parasite to host, or giver to taker in a system of exchange. This section is modeled after a game: the killing game, the containing game and the propagating game. HOME TRANSFER is part of an ongoing cluster of works that Pat...
  • ...Mirror Cells is an interactive installation that turns around our perception of space and time. The gamers as well as the visitors are immersed inside an infinitely mirrored acousmatic-visual 3d-world. The phenomenon of the so-called mirror neurons has been the...
  • ...in cooperation with Mathias Fuchs --- This game is about finding your identity (if you have got one), to change your identity, to steal or borrow another person's identity or to destroy identities. What is an identity? It is the idea that single parts of...
  • I like Frank -
    ...In March 2004 Blast Theory premiered the world's first 3G mixed reality game, I Like Frank in Adelaide, at the Adelaide Fringe. I Like Frank took place online at www.ilikefrank.com and on the streets using 3G phones. Players in the real city chatted with...
  • Explosions in the Sky -
    ...The video is a game between pressures: the atmospheric pressure, the artificial pressure and the digital com-pressure; the result are fragments, material, picture and sound units. The bottom and the top seems fighting but, in reality, this is their material exchange....
  • ... of a future. The whole installation can, in turn, be read like an arcade, in which the child on the wall is playing a game while the other computers are running on automatic. When a mouse on any of the computers is clicked the focus of the game...
  • D-G Cabine -
    ...An interactive video game imprisons or ejects players or their avatars in a cabin conceived in collaboration with the designer Vincent Torjman. This piece, the high point of the exhibition “Instrument Flying Rules” lays down the physical limitations of virtual reality...
  • Plasm: A Country Walk -
    ...custom force-feedback leash is used to walk a virtual dog down an endlessly unfolding country lane. The simulation is driven by the 3DO game console's low-cost rendering hardware, with rear-screen projection filling the participant's view. (source:...