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A 3D Moviemap and a 3D Panorama
1997
Naimark, Michael. A 3D Moviemap and a 3D Panorama In SPIE Proceedings, SPIE 3012, San Jose, CAL: 1997.
Julie Hayward, Ruth Schnell: Strategische Komplemente VIII
2019
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2019
Event: Julie Hayward, Ruth Schnell: Strategische Komplemente VIIIInstitution: TANK.3040.ATComment:
Julie Hayward, Ruth Schnell: Strategische Komplemente VIII
2019
-
2019
Event: Julie Hayward, Ruth Schnell: Strategische Komplemente VIIIInstitution: TANK.3040.ATComment:
Swarming Lounge
2018
video
Mixed-reality installation with live and virtual performers, encountered via the smartphones of the visitors. Real and virtual situations come together, and micro-narratives emerge, based on shifting degrees of presence, traces of daily gestures and
Mateo Zlatar
Mateo Zlatar is a New-York based digital artist and composer. His work crosses diverse media and disciplines, including interactive installation, motion graphics, data visualization and music. He holds an MFA in Design & Technology from Parsons
Swarming Lounge
2018
video
Mixed-reality installation with live and virtual performers, encountered via the smartphones of the visitors. Real and virtual situations come together, and micro-narratives emerge, based on shifting degrees of presence, traces of daily gestures and
A industrialização da educação e as suas repercussões nas artes visuais
2015
Ferreira, Helena. A industrialização da educação e as suas repercussões nas artes visuais Revista Brasileira de Educação e Cultura ISSN 2237-3098, no. 10 (2015): 37 - 46.
Urban Simulation
1999
-
2000
The Furp ("Future of Urban Planning") project exists as a first step toward disseminating the work undertaken in the Luminous Room project into the world at large. Specifically, we are engaged in a collaboration with MIT's Department of Urban
Topshot Helmet
2007
Apparatus for seeing your self from above In computergames you can see your game character from different perspectives. In the first parts of the game GTA (Grand Theft Auto) you lead your character from the bird’s eye view from above. In real
Evolution and Optimization of Digital Organisms
1991
Ray, Tom. Evolution and Optimization of Digital Organisms In Scientific Excellence in Supercomputing: The IBM 1990 Contest Prize Papers, Athens, GA, 30602, edited by Billingsley K. R. and E. Derohanes and H. Brown, 489-531. : The Baldwin Press,
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