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  • ... and Bill Seaman (SEA, Attsea, Otic.Info.Set, sp.op.cit, Spilly and the Drops, etc. and media artist exploring linear and interactive works). The work took place via the internet, sending differing files back and forth using Drop Box, wetransfer.com, and...
  • EZTV Media
  • ... life. By using the data structure and algorithms’ behaviors, we create, provoke, share and control life through the interactive systems. Concerning artificial life, by linking DNA sequences from twelve species of snakes, whose genetic code is given...
  • ... and break alliances. Together they make up an anarchic but functioning ecosystem. Depending on the behavior, personality and interactive "style", these objects can at various times be thought of in a number of different ways. An object can become an agent, a...
  • ... the space and movement. In their installations, the group bringstogether artistic methodologies from dance and performance with interactive technology,creating digital environments in which artistic experimentation is enhanced. Artworks like“Swarming Lounge”...
  • ...Lin Pey Chwen’s oeuvre extends from sculpture to interactive digital installations. Over the course of more than twenty years, her work encompasses a unique approach to media art and technology exploring a critical understanding of contemporary society, feminism and...
  • kondition pluriel is an interdisciplinary digital performance group based in Montreal and Vienna, formed by Marie-Claude Poulin and Martin Kusch. Since its beginnings in 2000, the collective has focused on exploring the performative possibilities of
  • House -
    ... element in house, this is embedded in the artwork by default. The sensors themselves are controlling this. The house is made interactive by this element of control. The house is in fact monitored by technology over various networks. An online interface...
  • Heliotrope -
    ... using computer manipulated images and animations in which the user interacts to control the sequence of events. Like many interactive artworks the piece requires input from the user. However, unlike a computer game, the piece is more contemplative in its...
  • ... are your current projects?I will continue working on Making of Eve Clone II, which is an interactive work forlearning human facial expressions. I am developing a new work making Eve Clone to notonly learn human’s...