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  • ... cylindrical mirror, the anamorphic distortion of the projected image is optically corrected, so as to present a coherent virtual representation of the original material to the viewer. The recurrent references to Baroque ceiling paintings in Heavens Gate,...
  • Cube
    ... frame cube positioned in the real space of the museum. Further developement of this technology allowed stereo- images to be virtually projected in this way.
  • VR/RV
    ...VR/RV: a Recreational Vehicle in Virtual Reality is an interactive virtual reality environment. On a drive in a recreational vehicle (RV) through a virtual reality (VR) theme park, VR/RV explores the displacement and disembodiment of a technological determined culture...
  • Alembic
    ..."Linking art, science, spirituality and technology, this interactive installation is the product of the artist's exploration of virtual reality as a sculptural medium, and is centered upon a floor based projection of computer generated 3D images. These virtual...
  • ...In the virtual-reality "Inherent Rights, Vision Rights" the participant explores a sacred ceremony in a traditional West Coast Native Canadian long house. The long house is occupied by music, fire and spirits, which the participant can interact with. Totem poles and...
  • Apparitions -
    ...Artists' Statement Apparitions is both a physical installation at the UCSD University Art Gallery, and a computer generated virtual environment. It is the result of a collaboration between a group of artists and programmers working under the name Vital Signs....
  • Dreams Grrrls -
    ..."Dream Grrrls is a real-time interactive CAVETM virtual art environment created by M. Dolinsky and Grit Sehmisch. Dream Grrrls invites you to explore dreaming in a labyrinth. Discover paths that lead to whimsical worlds - where you can ride a see-saw in the clouds - be...
  • Blue Window Pane II -
    ..."Blue Window Pane is a CAVE virtual reality art experience that includes networking, live video, and sound activated graphics. Participants explore and actively ignite events to gain a knowledge base through exploration and perceptual interaction. Events are triggered...
  • Menagerie
    ...The goal of this effort is to demonstrate one of the first fully immersive Virtual Environment installations that is inhabited by virtual characters and presences specially designed to respond to and interact with its users. This experience allows a visitor to become...
  • Virtual Orchestra -
    ..."In a room with large-screen walls, where animated virtual players hold different musical instruments, the visitor, wearing data gloves, conducts a musical performance, leading the tempo with one hand and, with the other, directing aspects of the performance (a string...