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  • ... "CommoningEducation,Educating the Commons". His artistic work questions the role of the machine, the algorithm within the digitallycontrolled society, and the complexity of the neoliberal interests in relation to public knowledge, to commons...
  • ... in the Chicago art world when in 1992 he walked through the Art Institute of Chicago with a friend who was working in the digital media lab at the University of Wisconsin. His friend told him of the new Amiga computers and how they would revolutionize the...
  • ... of this fiction of interacting with information-landscapes, KR+cF creates simple visual metaphors outlined on the DWTKS Digital Landscape. A spatial-interactive feature allows the user to 'immerse' himself into each knowbot. The data...
  • ... real time reactions through a video-window. The work was programmed by Prof.N.Sgouros in Java and was produced by Master in Digital Art, School of Fine Arts, Athens. First performance was presented at :Digital Art Lab, Athens 8/11/2000. Performer : Silia...
  • Predicatable Lab -
    ... on an operating table, where, instead of natural possibilities in physical space we have artificial possibilities in digital space. What appears to occur, and what actually occurs are not identical. Are we able to realise the body beyond its...
  • ... be interesting as it concerns AI (Artificial Intelligence) work. Virtuality and reality both exist within our memories. Digital technology has existed for a long time inside our own body/mind mechanisms, from the cellular level up to the higher brain...
  • ...The Butterfly in the Brain is the name of an exhibition that referenced the human nervous system. It consisted of a series of digital prints that employs the image of a brain that has been produced by MRI technology. Magnetic Resonance Imaging (MRI) is used in medicine...
  • Spectropia -
    ... be created for home interaction using a combination of DVD and internet delivery. Spectropia, an interactive movie shot on digital video, is a time travel drama set in the future and in NYC 1931 after the stock market crash. It uses the metaphor of...
  • ... Review, Creative Review, Next Nature Network, Rhizome.org, Carbon Culture Review, KooZA/rch, Supersonic Art, Post Digital Aethetics (Berry and Dieter ed.), Drawing Discourse (University of North Carolina Asheville), Highlike (SEPI-SP editors), and...
  • ... a series of different media-elements and processes including 3D objects, 2D images and poetic texts, musical loops, and digital movies as well as processes relevant to the entire world. The user of the system can also explore a set of built-in chance...