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SoundSlam 2.0 (w/ Trainer)
2003
-
2003
... - the first video game that doesn't
make
use of video at all! Using audio as the only...
PainStation
2001
-
2001
... the back of your hand. "It's amazing
how
players get engrossed in the game to avoid... behaviour of the players and onlookers
make
s the game an experience for the audience as...
Liquid_Eden: The Discreet Paradise of Networks
2005
-
2005
... as a dynamic, living landscape that
make
s people and their online presence the vital...
Family Portrait
1991
-
1993
... a series of hypermedia portraits that
make
a society of virtual beings. They all exist...
Uncontrolled Hermetic
2003
-
2003
... housed a Victorian drawing machine that
make
s self-generated drawings apparently without...
Ouroboros
2002
video
... The remotely controlled robot-snake
make
s several trajectories by the participants...
Trans-E: The Body and Technologies
1994
-
1995
video
... trance!) consists of four installations s
how
n simultaneously: Bio-Biblion, A-fetus,... vein of liquid that the infrared sensor
make
s drip as the visitor moves around the room,...
ELETROURBS, ELETROGRAVURAS
1979
-
1983
video
... I translated the possibility to
make
the sounds full the empty of the space by...
Timetable
1999
... from each other. Timetable attempts to
make
certain paradoxical (even impossible)...
Lightpools
1998
... them an immediate, intuitive sense of
how
to interact with the work. Each lightpool... current state of available technology, it
make
s some sense to project an image onto the...
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