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  • Liquid Eden is a java-based Web project that visualizes the collective mark of networked communication. Gardens have both a symbolic and personal relevance to the project. As a frequent subject of landscape painting, they have been used to
  • In my Art Electronic exhibition, ELECTROURBS, 1979, at N.O. Space, In Porto Alegre and after in 1982, at Funarte, Galeria Sergio Milliet I used one electronic stetoscope to amplify the heart beats for medical diagnostics, and creatively I intended
  • Lautriv's body is an interactive sculpture. Both sexes are contained in unique figure, composed by a synthesis of classical forms: the head of Medusa, the ears (serpents) of Medusa, the chest and hand of Discobolo and the abdomen and legs of
  • Lightpools
    Lightpools or El Ball del Fanalet is a multi-user experience that uses Virtual Reality (VR) technology. It takes place in a circular arena approximately six meters in diameter, onto which a real-time computer generated image is projected from above.
  • Faraday's Garden -
    In Faraday's Garden, participants walk through a landscape of innumerable household and office appliances, power tools, projectors, radios, phonographs, and various other personal comfort devices (collected from thrift stores and flea
  • Systems Maintenance consists of three versions of a furnished room. An ensemble of life-sized furniture occupies a large circular platform on the floor, a virtual room is displayed on a computer monitor, and a 1/8 size physical scale model of the
  • ZOMBIAC consists of a large number of computer terminals and workstations, ranging in vintage from the 1970s to the present. Each computer has been "zombified": all the original electronics have been removed, transforming them into mindless
  • Bar Code Hotel recycles the ubiquitous symbols found on every consumer product to create an multi-user interface to an unruly virtual environment. The installation makes use of a number of strategies to create a casual, social, multi-person
  • In the search for new forms of urbanity the influence of media technologies on the perception of and on the engagement with social constructed spaces becomes evident. Under the conditions of telecommunication, digital networks, distributed