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EXHIBITION “IDEAL SPACES” VENICE
2016
...Event: EXHIBITION “IDEAL SPACES” VENICE
2016
Institution: Palazzo MoraComment:
Anne-marie Morice
... in Saint-Denis). The project stopped in
2016
when she founded the website...
US Department of Art and Technology
2001
-
2008
The "US Department of Art & Technology" is an artist-led, virtual government agency. The US DAT functions as a conduit between the arts and the broader political and economic culture for facilitating the artist' need to extend aesthetic inquiry
Anti-NATO Day - Participatory Cyber Attacks - STOPtheNATO.org
2001
-
2006
"This project unfolded around an anti-NATO militarism web portal that was founded in August 2001 and ran until late 2006. The website gained international popularity over the years through covering news about NATO's expansion into Eastern Europe,
The Experimental Party
2002
-
2004
"The Experimental Party" was conceived as an artistic critique of the political process. Based on the model of the political party, an active vehicle for citizens action, the Experimental Party is a shift to experimental thinking, a mediated
Narcissus' Well: Research Exhibit
2003
-
2006
Mirrors: the Real and the Virtual, an information display about the project on view at the NASA-Goddard Research Center in Greenbelt, MD, where the project was developed in collaboration with optics engineer Joseph Howard between 2003 - 2005.
Under Fire
2004
-
2005
UNDER FIRE is an ongoing art and research project that explores militarization and political violence. It delves into the structural, symbolic, and affective dimensions of armed conflicts: the organization, representation, and materialization of
Topobo Backpacks and Dock
2004
-
2005
Backpacks are a series of physical components with a button knob that can be attached to Topobo Actives to modify the way a recorded motion plays back. For instance, by turning the knob on the Bigger/Smaller Backpack, you can make you recorded
PICO
2004
-
2005
We are working to create a new type of human-computer interface, called PICO, by combining some of the usability advantages of mechanical systems with the abstract computational power of modern computers. Long before modern electronic computers were
I-Camera
2004
-
2005
I-Camera is a tool for automatic representations of spatial relationships among photos for reviewing and analyzing the structure of a photographic subject. Based on camera tracking, photos captured with I-Camera are shown in a 3D virtual reality
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