Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
Search words under length of 4 characters are not processed. Use single quotes ' for phrases with spaces.
1
…
(more)
596
597
598
599
(current)
600
(more)
878
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
The aura of the simulacrum. Der Computer und die Zukunft der Kunst, Vortrag in der Kunsthochschule für Medien, Köln, 14. Mai 1991, Vortragszusammenfassung von Jürgen Kisters
1991
Youngblood, Gene. The aura of the simulacrum. Der Computer und die Zukunft der Kunst, Vortrag in der Kunsthochschule für Medien, Köln, 14. Mai 1991, Vortragszusammenfassung von Jürgen Kisters Kunstforum 114 (1991): 398.
METODOLOGIA PARA USAR DADOS FISIOLÓGICOS E REALIDADE VIRTUAL EM ERGONOMIA DO PRODUTO APLICADOS A UM SIMULADOR VEICULAR
2014
MIRANDA, M and Diana Domingues and Cristiano MIOSSO and Carla AGUIAR and T BERNARDES and H COSTA and L OLIVEIRA and A. B. S OLIVEIRA. METODOLOGIA PARA USAR DADOS FISIOLÓGICOS E REALIDADE VIRTUAL EM ERGONOMIA DO PRODUTO APLICADOS A UM SIMULADOR
Focus
1998
video
"Focus" is an image composed of and comprising 98 different layers. Each individual element of the picture is given a layer, and each digital layer documents a detail from Waliczky's reality. The viewer can explore the individual elements of this
Pro
2015
Pro is a video installation that reveals the simulated virtual environments within the structure of 2 curved while walls. Relating to the vertical framing motif of Chinese traditional landscape painting, Pro invites the viewer into a familiar but
Artificial Fishes: Autonomous Locomotion, Perception, Behaviour, and Learning in a Simulated Physical World.
1994
Terzopoullos, Demetri and Xiaoyuan Tu and Radek Grzeszcuk. Artificial Fishes: Autonomous Locomotion, Perception, Behaviour, and Learning in a Simulated Physical World. Artificial Life 1, no. 4 (Summer 1994): 327-351.
Mercury
2016
-
2017
video
In the VR Experience Mercury (2016), artist duo Banz & Bowinkel relocate the viewer on an archipelago connected by footbridges. Elements of nature, culture or technology intertwine into a surreal terrain in which known physical laws are overridden.
Another aircraft
2022
video, 4.22' The video takes the viewer on an imaginary fantasy journey. Fragments of figures dissolve and mesh with abstract patterns in motion, simulating the body’s inner dynamics, from the corporeal – like the structure of blood vessels – to
The Able Skin
1997
-
1997
"The Able Skin" is a media structure designed by architect Emilio López-Galiacho to hide any emblematic building that is not allowed to have a natural death, that is kept alive artificially through restoration, citation and simulation. A virtual
CircuiTUI
2003
-
2004
Bridging the gap between textbook and laboratory learning, CircuiTUI leverages the power of both advanced real-time circuit simulation and the hands-on and the collaborative atmosphere of a laboratory. With CircuiTUI, projected images of circuit
Phoxel Space
2002
-
2003
Phoxel-Space is an interface to enable the exploration of voxel data through the use of physical models and materials. Our goal is to improve the means to intuitively navigate and understand complex 3-dimensional datasets. The system works by
1
…
(more)
596
597
598
599
(current)
600
(more)
878