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Shock Absorber
2001
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2001
In "Shock Absorber" a live feed is taken from broadcast television and separated it into two parts in real time. One part contains all the movements, edits and high frequency visual stimulation. The other part contains everything that is left over
Martin John Callanan
Martin John Callanan is an artist and researcher exploring notions of citizenship within the globally connected world. Concerns include information, data, and knowledge. Martin John Callanan is an artist whose work spans numerous mediums and
22nd DigiCon6 Asia Hong Kong - Merit Award
2021
Event: 22nd DigiCon6 Asia Hong Kong - Merit AwardInstitution: Tokyo Broadcasting System Holdings, Inc.Comment:
Live Broadcat of ZKM International Award for Video Art Oct 20 1995
1995
First Virtual Sudio Live Broadcat of ZKM International Award for Video Art Oct 20 1995
Osmose: Towards Broadening the Aesthetics of Virtual Reality
1996
Davies, Char and John Harrison. Osmose: Towards Broadening the Aesthetics of Virtual Reality Computer Graphics (ACM SIGGRAPH) 30, no. 4 (1996): 25-28.
Hole-in-Space
1980
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1980
On a November evening in 1980 the unsuspecting public walking past the Lincoln Center for the Performing Arts in New York City, and "The Broadway" department store located in the open air shopping center in Century City (LA), had a surprising
US Department of Art and Technology
2001
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2008
The "US Department of Art & Technology" is an artist-led, virtual government agency. The US DAT functions as a conduit between the arts and the broader political and economic culture for facilitating the artist' need to extend aesthetic inquiry
Exploring urban social media: Selfiecity and On Broadway
2015
Manovich, Lev. Exploring urban social media: Selfiecity and On Broadway http://manovich.net/index.php/projects/urbansocialmedia.
Plasm: A Country Walk
1994
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1994
A custom force-feedback leash is used to walk a virtual dog down an endlessly unfolding country lane. The simulation is driven by the 3DO game console's low-cost rendering hardware, with rear-screen projection filling the participant's
Peter Broadwell
Peter grew up around the world, studied math, and liked to build things. Using math to make pictures led him to computers, which led to trying to “get the darn things to generate pretty images easily”. Still striving for that goal, with a day job at
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