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Realizing a Digital Media Installations: Problems and Synergetic Effects of an Interdisciplinary Collaboration
2001
Legrady, George and Brigitte Steinheider. Realizing a Digital Media Installations: Problems and Synergetic
Effects of an Interdisciplinary Collaboration In Proceedings of MTAC 2001, Multimedia Technology and Applications, UC Irvine, , 255-260....
Practices of Looking: An Introduction to Visual Culture
2001
Sturken, Marita and Lisa Cartwright. Practices of Looking: An Introduction to Visual Culture. Oxford, UK: Oxford University Press, 2001.
Gesamtdatenwerk: Connectivity, Transformation, and Transcendence
2001
Ascott, Roy. Gesamtdatenwerk: Connectivity, Transformation, and Transcendence In Ars Electronica: Facing the Future, edited by Timothey Druckrey, 86-89. Cambridge: MIT Press, 2001.
Bild-Antropologie: Entwürfe für eine Bildwissenschaft
2001
Belting, Hans. Bild-Antropologie: Entwürfe für eine Bildwissenschaft. München: Fink, 2001.
Neue Berufsfelder und Bildproduktion. Wissensmanagment vom künstlerischen Tafelbild zu den bildgebenden Verfahren der Wissenschaft
2001
Weibel, Peter; u.a.. Neue Berufsfelder und Bildproduktion. Wissensmanagment vom künstlerischen
Tafelbild zu den bildgebenden Verfahren der Wissenschaft In Vom Tafelbild zum globalen Datenraum, edited by Peter WeibelOstfildern-Ruit: Hatje Cantz, ...
From Virtual to Public Space Toward an Impure Art
2001
Benayoun, Maurice. From Virtual to Public Space Toward an Impure Art In Understanding Mixed Reality? / Spaces for Emergent Communication, Bonn: 2001.
Ars Electronica 2001: TAKEOVER - Who´s doing the art of tomorrow? / Wer macht die Kunst von morgen?
2001
Stocker, Gerfried and Christine Schöpf, ed. Ars Electronica 2001: TAKEOVER - Who´s doing the art of tomorrow?
/ Wer macht die Kunst von morgen?. New York, Wien: Springer Verlag, 2001.
The Composite State of Being - Notes on the Technoetic Implication of Mixed Reality
2001
Frauenhofer Institute for Media Communication, ed. The Composite State of Being - Notes on the Technoetic Implication
of Mixed Reality. Sankt Augustin: 2001.
Software Art
2001
Cramer, Florian and Ulrike Gabriel. Software Art .
Exploiting Interactivity, Influence, Space and Time to Explore Non-linear Drama in Virtual Worlds
2001
Craven, Mike and Ian Taylor and Adam Drozd and Jim et.
al. Purbrick. Exploiting Interactivity, Influence, Space and Time to Explore Non-linear
Drama in Virtual Worlds In CHI´01 Proceedings of the SIGCHI Conference on Human Factors in Computing...
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