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  • GFP Bunny -
    As a transgenic artist, I am not interested in the creation of genetic objects, but on the invention of transgenic social subjects. In other words, what is important is the completely integrated process of creating the bunny, bringing her to society...
  • [epidemiC] is a network of people working in sectors as diverse as art, computer science, anthropology, communication, history, and economy. [epidemiC] explores the phenomena arising from the intrusion of computer science's cultural behaviors into...
  • //////////fur//// develops art entertainment interfaces for multidimensional multiuser involvement: software-programs in mechatronic artefacts that create dynamic action-spaces for two or more participants. //////////fur////'s guiding idea is the...
  • Plewe, Daniela Alina. Ultima Ratio as Media Theatre - Beyond Moving Skin In Global Heros, Theater zwischen Medialität und Theatralität, edited by Martina LeekerBerlin: Alexander Verlag, 2001.
  • Nestelbacher, Reinhard. Green or How a Light Turns the World Upside Down / Green oder wie
    ein Licht die Welt verdreht In Ars Electronica 2001: TAKEOVER - Who´s Doing the Art of Tomorrow? / Wer macht die Kunst von morgen?, edited by Gerfried...
  • Tauti, Lorenzo. Corpi sognanti. L'arte nell'epoca delle tecnologie digitali. Milano, IT: Feltrinelli Editore, 2001.
  • Sommerer, Christa and Laurent Mignonneau and Robert Lopez-Gulliver and Mika Satomi. IKI-IKI Phone - A Multi-user Alife Art Game for Mobile Phones In Cast01 - Living in Mixed Realities Conference Proceedings, edited by Frauenhofer Institute,...
  • Legrady, George. Intersecting the Virtual and the Real: Space in Interactive Media
    Installations Wide Angle (Digital and the Memory of Cinema) 21, no. 1 (2001): 104-113.
  • Legrady, George. Narrative and Interactivity In Present Formations, edited by Hubertus von Amelunxen and Antje Krause-WahlKiel: Muthesius-Hochschule, Kiel, 2001.
  • Vinas Limonchi, Manuel. Tecnicas de Infografia: Variables creativas metodológicas en el desarrollo
    de la imagen digital. Madrid, ES: Editorial McGraw-Hill Interamericana de Espana, 2001.