Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
1
…
(more)
56
57
58
59
(current)
60
(more)
881
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
BEAP 2004: SAMEDIFFERENCE
2004
-
2004
The Biennale of Electronic Arts, Perth (BEAP) is a new media arts festival held every 2 years for 3 months, spanning Perth Western Australia and is widely recognised as the premiere electronic arts event in the Asia Pacific region. BEAP examines the
Sameh Al Tawil سامح الطويل
Sameh Al Tawil سامح الطويل Egyptian-German new media artist was born in Cairo, Egypt in 1978. has gained international recognition for his digital art works on contemporary politics and culture in/ of the Middle East. He holds a BA from the
The Thinking Machine
2023
-
2023
Large retrospective show with many artists from computer art history: Ai-Da Robot, Victor Acevedo, Vladimir Bonačić, Analivia Cordeiro, Pierre Cordier, Geoff Davis, Hans Dehlinger, Boris Eldagsen, Primavera de Filippi, Herbert W. Franke, Hein
Al GRANO: Augmented-Cereals” Version 2
2016
-
2016
AL GRANO: Augmented Cereals (Version 02) showing a gallery visitor interacting with the piece using a smartphone and an app (aurasma). This is Augmented Reality work lives in two spaces: in a supermarket cereal aisle in which consumers interact
64 Samples
2000
-
2000
64 SamplesArtist: Dave EverittComment:
Pupil
2021
Pupil is an album dedicated to the non-human animals that accompany us in life, to the distance, to the learning of a language that is not one's own, that babbles. It is composed with different digital techniques that include but are not limited to
Lebendige Bilder schaffen: Virtuelle Realität, Artificial Life und Transgenic Art
2000
Grau, Oliver and j. Joerges. Lebendige Bilder schaffen: Virtuelle Realität, Artificial Life und Transgenic Art In Sieben Hügel: Dschungel. Sammeln, Ordnen, Bewahren: Von der Vielfalt des Lebens zur Kultur der Natur, edited by B.-M. Baumunk,
Plasm: A Nano Sample
1988
-
1988
A large, empty room becomes the portal into an alternate universe, explored via two monitors pushed about on rolling stands. When viewed through the screen of each exploratory vehicle, clouds of passive brass flakes are swirled and grasped by unseen
Plasm: A Fish Sample
1985
-
1985
The initial installation in the Plasm series, this piece was inspired by Allen Kay's talk on artificial life forms and simulated ecologies at SIGGRAPH the preceding year. A real-world living room setting, complete with sofa, coffee table,
Bricks
1995
-
1995
Bricks is a Graspable User Interface which allows direct control of electronic or virtual objects through physical handles for control. These physical artifacts are essentially new input devices which can be tightly coupled or attached to virtual
1
…
(more)
56
57
58
59
(current)
60
(more)
881