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Digital Creativity Volume 31, 2020 - Issue 3: Shifting Boundaries: Practices and
The
ories, Arts and Technologies
2020
... Volume 31, 2020 - Issue 3: Shifting Boundaries: Practices and
The
ories, Arts and Technologies. Vol.31. DOI...
Relazioni Emergenti
2000
-
2000
...It is an environment of artificial life where
the
individuals, represented by graphics filaments, are endowed with own intelligence and...
Pat Badani
...Pat Badani (b. Argentina) draws from
the
fields of media art, science, and technology to explore
the
intersectionality of environmental and...
Uncle Roy All Around You
2003
-
2003
...Uncle Roy All Around You is a game played online in a virtual city and on
the
streets of an actual city. Online Players and Street Players...
I like Frank
2004
-
2004
...In March 2004 Blast
The
ory premiered
the
world's first 3G mixed reality game, I Like Frank in Adelaide, at
the
Adelaide Fringe. I Like...
Kidnap
1998
-
1998
... surveillance. Following this initial phase of observation of
the
short-listed candidates, Blast
The
ory selected two winners at...
Can you see me now?
2003
-
2005
...Can You See Me Now?draws upon
the
near ubiquity of handheld electronic devices in many developed countries. Blast
The
ory are fascinated by
the
...
Pulse Room
2006
-
2006
video
... 300 W each and hung from a cable at a height of three metres.
The
bulbs are uniformly distributed over
the
exhibition room, filling...
Alexandra Dementieva
...Lives and works in Brussels
The
idea of interaction between
the
viewer and an artwork, mediated by technologically progressive visualization...
Marcello Mercado
...Biological
the
ories, ma
the
matical principles, and technology are founding elements in his work. He straddles
the
boundaries between video art,...
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