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  • Pulse Tank -
    Pulse Tank is an Interactive installation where the heart rates of members of the public are detected by sensors and converted into water waves in a ripple tank. A light show is created by the resulting waves and their interaction. To participate,
  • Intro Act - video
    "Intro Act" is an interactive computer installation, which was developed by Sommerer & Mignonneau for the 95 Biennale de Lyon and in is now in the permanent collection of the Musee d'Art Contemporain in Lyon France. In "Intro Act" visitors
  • "Life SpaciesII" was originally developed for the ICC InterCommunication Museum in Tokyo as part of the museum's permanent collection. It is an artificial life environment where remotely located visitors on the Internet and the on-site visitors
  • HAZE Express - video
    HAZE Express is an interactive computer installation that develops the metaphor of traveling and watching landscapes passing by through the window of vehicles such as trains, cars and air planes. When looking at a landscape at high speed, one does
  • In Telematic Dreaming (1992) a live telematic video installation linking two sites first exhibited at the legendary Koti Exhibition in Kajaani, Finnland, a bed is the medium for high definition images: images of a partner, perhaps many thausands of
  • Susan Narduli is a Los Angeles-based artist and Principal of Narduli Studio – an interdisciplinary design practice with commissions in public art, public spaces, digital installations, light environments, and landscapes. She holds a Bachelor of Fine
  • Kera Denisa. On Prototypes: Should We Eat Mao’s Pear, Sail Saint-Exupéry’s Boat, Drink with Heidegger’s Pitcher, or Use Nietzsche’s Hammer to Respond to the Crisis? In Pedagogies of Disaster, edited by Adam Staley Groves Vincent W.J. van Gerven
  • Myron Krueger born in Gary, Indiana (USA); studied at Dartmouth College, New Hampshire from 1962-1964. From 1967 to 1974, he studied computer science at the University of Wisconsin. Krueger has been working together with artists since 1969. He has
  • Telematic Séance -
    The technology involved in "The Telematic Séance" is much the same as "Telematic Dreaming", however the situation is somewhat different. During the production of "Telematic Dreaming" I discovered many aspects of user interaction that I have brought
  • Handsight
    The intention of this work is to emphasize certain aspects of virtuality, such as telepresence and the re-embodiment of the senses. It creates a transverse relation between the real and the virtual by correlating a physical object with its virtual