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  • Over the Rainbow -
    7Computers linked seven huge swings (5m high) for adults. Each swings are illuminated by seven differnt colours when their angles are all differnt (almost impossible though). A work made to represent " cooperation through non-cooperation".
  • Paul Garrin began working with video while studying fine arts at the Cooper Union School of Art in New York. His works over the past 20 years encompass a full spectrum of analog and digital media from video to the Internet, exploring media and the
  • World Wide VIP -
    Three accessories identify a VIP: his/her passport, cell phone and international credit card. One sculpture condenses these three products into one. To attain this trophy, visitors must take a journey dotted with contradictory messages vaunting the
  • La performance est la présentation d'un projet de recherche technologique proposée en 2013 (soit 10 ans plus tard) Présentée sur une estrade, projection sur tulle en avant scène des illustrations animées qui semblent flotter dans l’espace. Speaker
  • Last Life -
    Connectez votre webcam qui filme une partie de votre vie, de votre environnement ou du monde réel alentours. Le Reality Show appliqué au jeu vidéo en ligne Votre webcam devient une fenêtre dans Last Life, la dernière vie, la votre. Si les autres
  • Chris Ziegler (*1963, Karlsruhe, D) is media artist and director since early 1990‘s of numerous international collaborations of interdisciplinary projects in the field of new media with the performing arts. He holds a Diploma in Architecture,
  • DOMINGUES, DIANA MARIA G. Ciberadão e a magia das cibercoisas pervasivas In In vivo, in vitro, in silício: ensaios sobre a relação entre arte, ciência, tecnologia e o sagrado, edited by Leila AMARAL and Amir GEIGER, 246-275. São Paulo: Attar, 2008.
  • La Membrane -
    Conception et réalisation du dispositif central, en interaction totale avec le visiteur selon des principes d'"architecture organique". "La membrane est un dispositif organique constitué d'un ensemble de surfaces virtuelles souples, mouvantes qui
  • Study #1 - Panoramic and Moviemap Studies in Computer 3-Space These studies were produced in the two weeks. Simple tools were used in the field, including various maps, compass, level, optical rangefinder, tripod, car mount, and a portable video
  • Digital Body-Automata -
    Housed in a white, clinical environment, Digital Body- Automata is divided into three parts. These installations are called: A Figurative History (past mechanical transformation); Interskin (present digital transformation) and Immortal Duality