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Lucy Petrovic
New media artist, researcher and educator, focusing on human-computer interactivity and virtual reality environments.
ADA_Feature_Eduardo_Kac_Zamora_Mealing_2022.pdf
Eduardo Kacsounding out the non-binaryThe Archive of Digital Art, 06/2022Text by Carla Zamora and Samantha Mealing, Interview on Time Capsule by Samantha Mealing,Rachel de Joode and Herbert Gmoser.“In the course of pursuing Bio Art we have
Bill Viola
Bill Viola has been instrumental in the establishment of video as a vital form of contemporary art, and in so doing has helped to greatly expand its scope in terms of technology, content, and historical reach. For 40 years he has created videotapes,
Mesmer: Secrets of the Human Frame
1993
Dove, Toni. Mesmer: Secrets of the Human Frame. New York: Granary Books, 1993.
Territorism
2002
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2002
video
Dynamic video projection Project for the facade of Kunsthaus Bregenz (AT) Assistance: Patricia Köstring Sound: Nico Kirisits Post-production: Peter Koger, Manuel Maxl Recording and projection: Mäser digital media/Daniel Flatz Performer
Portrait of Eve Clone
2010
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2020
video
I named it Eve Clone as God created Eve, and humans want to play God and created a cloned Eve. I integrate the elements of the human chrysalis and human beast to shape the double identities of Eve Clone, who was both charming and evil. I quoted the
Evolving autonomous software agents
1994
Ray, Tom. Evolving autonomous software agents In Proceedings of the 3rd IEEE International Workshop on Robot and Human Communication - July 18-20, 1994, , 7-11. Nagoya, JP: IEEE Press, 1994.
Making of Eve Clone I
2016
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2016
video
In the video Making of Eve Clone I, I looked back and represented the process of me creating Eve Clone and the evolution of her body in each period. From the original drafting of Eve Clone, which recorded my inspiration of drawings, to using
Rebecca Allen
For over thirty years Rebecca Allen has investigated a variety of technological forms of expression including 3D computer animation films, music videos, large-scale performance works, interactive art installations, video games, artificial life
The Center for Human Modeling and Simulation
1995
Badler, Norman and D. Metaxas and B. Webber and M. Steedman. The Center for Human Modeling and Simulation Presence 4, no. 1 (1995): 81-96.
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