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  • the conversation -
    ralf baecker the conversation, 2009 99 solonoides, custom electronics (microcontrollers/drivers), strings, rubberbands, wires Production support: LABoral Centro de Arte y Creación Industrial, Gijón This work is part of a series of
  • 400s -
    henrik menné 400s, 2010 Stearin, iron, wood, various electronics Supported by: The Danish Arts Council Committee for Visual Arts Courtesy: Galleri Tom Christoffersen, Copenhague this machine-sculpture is specially made for the exhibition and
  • der zeresser -
    leo peschta der zermesser, 2007 Robot Der Zermesser is an autonomous object whose purpose is to feel its way around and to articulate the relation between its own form and its surroundings. Each side and each corner are autonomous entities. The
  • Flack Attack -
    Flack Attack is a magazine coming out of The Port, a community-driven space inside the online 3D world Second Life. Flack Attack explores a distributed model for magazine production. The workflow starts with a wiki, a web page allowing for open and
  • Rigid Waves - video
    In Rigid Waves, the acoustic mirroring of Narcissus and Echo is transformed into a visual form. Approaching the mirror, the viewer is confronted with a reflection that does not correspond to normal perception. Only an illusionary visual echo of
  • When a visitor steps on one of the 32 sensors on the floor, a screen in front of her shows one of four little digital worlds, that are partly controllable by the viewer. Hypothetical creatures, autonomous and life-like, live in these worlds.
  • Event: Endemic vs. GlobalInstitution: C3 Science Complexity Center, National Autonomous University of MexicoComment:
  • Fifteen points (XV) defines the role of cognitive dissonance in diverse reactive spaces. In an interactive floor projection, viewers are encouraged to move throughout the space and engage in the manipulation of the art piece. Detecting both sound
  • The Port -
    Image: The Port inauguration, Humlegården, Stockholm, 2005 — The Port is a community driven island inside the online 3D world Second Life. The island is open and accessible to Second Life’s 175 000 (Aug 2005) inhabitants and potentially to all
  • Artist/academic. She studied an MsC in information technology applied to arts at Chalmers University of Technology and a PhD in Digital arts and experimental media at University of Washington. She has published articles in journals such as Artnodes,