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Penny, Simon. From A to D and Back Again: The Emerging Aesthetics of Interactive Art Leonardo Electronic Almanac 4, no. 4 (April 1996).
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Penny, Simon. The Intelligent Machine as Anti-Christ In SISEA 1990 Proceedings, Groningen: 1992.
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Penny, Simon. Training Computer Artists for the 21st Century Computer Graphics 25, no. 3 (1991).
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Penny, Simon. 2000 Years of Virtual Reality In Through the Looking Glass, edited by Janine Cirincione and Brian D´AmatoNew York: Jack Tilton Gallery, NY, 1993.
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Penny, Simon. The Virtualisation of Artistic Practice: Body Knowledge and the Engineering World View CAA Art Journal (Fall 1997).
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Penny, Simon. Darwinin kone: keinoelämä ja taide (Excerpts from the Darwine Machine: Artificial Life and Art) In Johdatus uuteen mediaan (Introduction to New Media), edited by Minna Tarkka and Kari A. Hintikka and Asko Mäkelä, 183-194. Helsinki:
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Penny, Simon. Fred Truck: Art Engine II Art Papers 16, no. 2 (March/April 1992).
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Penny, Simon. Twenty Centuries of Virtual Reality In Virtuaalisuuen Arkeologia, edited by Erkki HuhtamoRovaniemi: Lapin Yliopisto, University of Lapland, 1995.
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Penny, Simon. Smart Bombs, Foolish Strategies Afterimage 19, no. 9 (April 1992).
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Penny, Simon. Twenty Centuries of Virtual Reality InterCommunication 14 (1995).