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  • Philosophy Bachelor, Madrid Autónoma University (UAM), Fine Arts PhD, Barcelona University (UB): "Robotics as Artistic Experimentation. A Historical Approach to the Evolution of Automaton Machines from the Perspective of the Aesthetics". Currently,
  • I-Camera -
    I-Camera is a tool for automatic representations of spatial relationships among photos for reviewing and analyzing the structure of a photographic subject. Based on camera tracking, photos captured with I-Camera are shown in a 3D virtual reality
  • Automatic Art -
    Event: Automatic ArtInstitution: Ars Electronica Linz GmbH & Co KGComment:
  • Together with Manuel Barbadillo was one of the most prominent computer artists of Spain during the 60-70s. Founding member of the Seminar "Generación Automática de Formas Plásticas", which was held in the Complutense University (CCUM) in Madrid. In
  • Formas Computables -
    Exhibition organizated by the Centro de Cálculo of the Complutense University in Madrid, after the first Seminar of Generación Automática de Formas Plásticas
  • Event: Generación Automática de Formás PlásticasInstitution: Complutense UniversityComment:
  • A-Volve - video
    In the interactive real-time environment "A-Volve" visitors interact with virtual creatures in the space of a water filled glass pool.These virtual creatures are products of evolutionary rules and influenced by human creation and decision.
  • Interactive installation Emotion vending machine, music, internet The Emotion Vending Machine is the 12th act of an opus including 15 acts : the Mechanics of Emotions. The emotion vending machine is displayed like a vending machine for drinks
  • Nuzzle Afar -
    "Nuzzle" is a shared 3D virtual environment art work, using digital networking technology. It realizes a new type of communication space where people can meet and talk to each other as avatars from several telematic immersive computer terminals.
  • The popular images of fantastic worlds where gratuitous pleasure is provided for every whim are not met by the often mundane experience of, for example, communicating on the internet, or the relative drudgery of complex computer programming. These