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  • automated mirror sculpture (stainless steel mirrors, baltic birch, electrical motors) 76 3/4 x 41 1/2 x 8 inches 194.9 x 105.4 x 20.3 cm
  • DIGITAL MONSTERS DON'T BLEED An algorithm is a distinct method of instructions for calculating and solving a problem or a set of problems. It consists of a number of well-defined individual steps and can, for instance, be implemented to execute a
  • make-A-move -
    "make-A-move," is an interactive installation involving two encased flat screens, digital animation, and physical computing. Two automated portraits - a female and a male subject photographed by the artist - react to the movements of passersby.
  • Kae Woods aka Kin / Cultura Plasmic INC is a PhD researcher and multi-pseudonymous artist at the University of Newcastle in Fine Art/Digital Media, with a focus on Digital Fatalism and how algorithmic technologies interplay with agency and the
  • Feed -
    FEED consumes the web. A play on the technical term "data feed", FEED does not supply information, it consumes information, reducing structure, meaning and content to a stream of text and pixels. An anti-browser, FEED unravels the web. Contemplative
  • Terrapattern is a tool for exploring the unmapped and the unmappable: a system for finding ?"more like this, please" in satellite photos. It can also be described as "a visual search engine for satellite imagery", "similar-image search for satellite
  • Doug Aitken -
    automated mirror sculpture (stainless steel mirrors, baltic birch, electrical motors) 76 3/4 x 41 1/2 x 8 inches 194.9 x 105.4 x 20.3 cm
  • Lastwishes -
    Only through two narrow slots white endless paper slides through abrown box, at least every ten minutes a message appears:"No communication on this channel", date and time. Listening but not talking and if talking then only once. that way
  • Synaptic Caguamas -
    Synaptic Caguamas is a kinetic sculpture consisting of a motorized Mexican “cantina” bar table with 30 “Caguama”-sized beer bottles (1-litre each). The bottles spin on the table with patterns generated by cellular automata algorithms that simulate
  • For more than 10 years, Matt Mullican has been continuously developing a sign system which is, on the one hand, a product of his imagination, and on the other, taken directly from everyday life. Signs as they can be found in airports, train