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  • Dan Sandin is a media inventor, artist and educator.Is Professor Emeritus of the School of Art & Design, University of Illinois at Chicago, and Co-director of the Electronic Visualization Laboratory at the University of Illinois at Chicago. Among
  • Ellen Sandor is a new media artist, and Founder/Director of the collaborative artists’ group, (art)n. In 1975, she received an MFA in Sculpture from the School of the Art Institute of Chicago. Her MFA studies at SAIC led her to explore the
  • Adrianne Wortzel has worked in the field of robotic and telerobotic art for over five decades. Her works combine historic and cultural perspectives with fictive narrative to deploy that considered mix in several genres: robotic and telerobotic
  • Research into the nontraditional materials of sculpture has accompanied my artistic career in the search for the relation between the work and the exhibition site understood as social sphere, architectural context or an urban space. A work of art
  • Manfred Mohr *1938 in Pforzheim, Deutschland, wo er an der Kunst- und Werkschule studierte. Arbeitete von 1963-83 in Paris (F), wo er 1965 Lithografie an der Ecole des Beaux Arts studierte. Erste Einzelausstellung 1968 in der Daniel Templon Gallery,
  • AKA the Digital Giraffe, with 46 years experience as a Digital Painter and Digital Sculptor. Editor, programmer, designer, author the Digital Giraffe eZine (www.giraffe.com), an award-winning monthly journal of art and culture now in its 30th year
  • Leif Brush was an emeritus art professor at the Department of Art & Design, University of Minnesota, Duluth, Minnesota, born 28 March 1932, Bridgeport, Illinois, U.S.A. He received an MFA from the School of the Art Institute of Chicago:
  • Birkhoff, Georg David. A Mathematical Theory of Aesthetics and its application to Poetry and Music The Rice Institute Pamphlet 19, no. 3 (July 1932).
  • Lillian F. Schwartz is best known for her pioneering work in the use of computers for what has since become known as computer-generated art and computer-aided art analysis, including graphics, film, video, animation, special effects, Virtual Reality