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Pathway 1
1988
Pathway Series. 29" by 23", 2000. Algorithmic pen and ink drawing on paper with 2 gold leaf elements. In this work the "all-over" distributions are linear random walks with numerous iterations. The text-like inscription is an
Automatic Writing
2003
Automatic WritingArtist: William KentridgeComment:
I-Camera
2004
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2005
I-Camera is a tool for automatic representations of spatial relationships among photos for reviewing and analyzing the structure of a photographic subject. Based on camera tracking, photos captured with I-Camera are shown in a 3D virtual reality
REENGINEERING of Nature and biodiversity challenges
2013
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2013
The challenges of the infirmity of landscapes in the sense of affective geographies and health care, biodiversity, affectivity and the infirmity and preservation of the landscapes and life of the planet Reengineering of culture The role of social
Automatic Art
2014
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2014
Event: Automatic ArtInstitution: Ars Electronica Linz GmbH & Co KGComment:
Formas Computables
1969
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1969
Exhibition organizated by the Centro de Cálculo of the Complutense University in Madrid, after the first Seminar of Generación Automática de Formas Plásticas
Generación Automática de Formás Plásticas
1970
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1970
Event: Generación Automática de Formás PlásticasInstitution: Complutense UniversityComment:
Emotion Vending Machine/ Distributeur automatique d'émotions
2006
Interactive installation Emotion vending machine, music, internet The Emotion Vending Machine is the 12th act of an opus including 15 acts : the Mechanics of Emotions. The emotion vending machine is displayed like a vending machine for drinks
José Luis Alexanco
Together with Manuel Barbadillo was one of the most prominent computer artists of Spain during the 60-70s. Founding member of the Seminar "Generación Automática de Formas Plásticas", which was held in the Complutense University (CCUM) in Madrid. In
A-Volve
1994
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1995
video
In the interactive real-time environment "A-Volve" visitors interact with virtual creatures in the space of a water filled glass pool.These virtual creatures are products of evolutionary rules and influenced by human creation and decision.
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