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Slippery Traces
1995
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1996
Slippery Traces is a multi-linear visual narrative in which viewers navigate through a network of over 240 interconnected postcards classified into 24 categories or chapters. The intention of the work has been to explore database structures as a
"Autobiography"
1996
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1997
Event: "Autobiography"Institution: Winnipeg Art GalleryComment:
Autobiography
1999
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1999
Event: AutobiographyInstitution: Robert McLaughlin GalleryComment:
s t i l l a l i v e
2022
video
The video work stillalive is a commission for the Kunsthaus Graz and the exhibition ‘Faking the Real’. The concept was to produce an artistic edit of a specific three-minute excerpt from John Carpenter’s film ‘They Live’. This approach corresponds
Lauren Lee McCarthy
Lauren Lee McCarthy (she/they) is an artist examining social relationships in the midst of surveillance, automation, and algorithmic living. She is a 2021 United States Artist Fellow, 2020 Sundance New Frontier Story Lab Fellow, 2020 Eyebeam Rapid
AutoGene
2005
video
Giving the first impression of a simple commodity sculpture "AutoGene" lures the viewer into a false sense of security which is then at the flick of a switch rapidly dispelled. The seemingly mundane umbrellas are transformed into magical animated
The Medusa Project
... many of their ser
vic
es. The convergence of...
Autoinducer_Ph-1 (cross cultural chemistry) - 2006bio-artificial ecosystem for growing rice
2007
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2007
Event: Autoinducer_Ph-1 (cross cultural chemistry) - 2006bio-artificial ecosystem for growing riceInstitution: Ars Electronica Linz GmbH & Co KGComment:
Digital Body-Automata
1997
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1997
Housed in a white, clinical environment, Digital Body- Automata is divided into three parts. These installations are called: A Figurative History (past mechanical transformation); Interskin (present digital transformation) and Immortal Duality
gameboy_ultraf_uk
1997
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1999
The work consists of a Free Software Game Boy emulator whose rendering system has been (pathologically) rewritten to degenerate over time. Game entities mutate into background and interface elements, or appear as fragments of the games binary
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