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  • ... first French-speaking website on art, has carried the project for 20 years (with an online and paper review, exhibitions, a virtual art center, the production of artworks in urban space, residencies, workshops in Saint-Denis). The project stopped in 2016...
  • ...Sommerer, Christa and Laurent Mignonneau. Interactive Plant Growing In Arte Virtual - Realidad Plural, edited by Karin OhlenschlägerMonterrey, Mexico: Museo de Monterrey, 1997.
  • ...F.A.B.R.I.CATORS is a digital media company specializing in: Interactive Technology, Virtual Reality, Interactive Media, Networking, Robotics, Digital Media and Integrated Media. The company operates in the fields of: Art, Design, Architecture, Edu-Entertainment,...
  • inter / face -
    ... and the physical world of body. The work uses the expressions on the viewer's face as an interface to a responsive virtual world built using the structures of the letters of the alphabet and the textures of the human body. (source:...
  • ... photography and laser-scanned models specially provided by the Dunhuang Academy, Pure Land constitutes an immersive virtual facsimile that reframes and reconstitutes the extraordinary wealth of paintings and sculptures found in the caves at...
  • ... she coordinated research activities exploring gender and technology, and where she co-produced and directed the Placeholder Virtual Reality project. She was also one of the founders and VP/Design of a spinoff company from Interval - Purple Moon - formed to...
  • ... character-object, which the user can freely rotate and move about using the 3-D mouse. The screen image is a shared virtual space where each person's chosen character is co-present and co-active with the other three persons’ characters. This...
  • Eden -
    ... creating a kind of 'codespace' between land-scape and process-scape. Further, the boundaries between the real and virtual spaces are playfully made ambiguous, confusing spatial and sonic boundaries. Installation Configuration The work...
  • ... and digital animation, Banz & Bowinkel seek to define the perceptual parameters which depend on the union of the real and virtual. ‚Daemons‘ is a double reference; as in the computer jargon describing background computer tasks occurring beyond our...
  • Plane -
    ... its representation, its role and its objective. The very physical “plane” actions are a counterpoint to the facile nature of semi- virtual worlds evoked in the series “Wrong City” and “So Far, So Close…”