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  • Herwig Weiser is an interdisciplinary artist who work collaboratively. His long-term investigation of the relationship between electronic information and data systems, and the raw hardware that drives these technologies, draws on aesthetic,
  • ECHOHCE -
    ECHOHCE is a project for a singer and a machine generating text. The singer speaks the title of a song to be generated into a microphone. A speech recognition software translates the words into text and sends it to the Poetry Machine. The software
  • Stream I Stream II -
    Stream deals with issues concerning presence, both physical and remote (virtual), and asks "what if" we all lost the ability to differentiate ourselves and our sense of singularity in the world? What would it be like if we could all see what
  • Elusive Self -
    ELUSIVE SELF A room installation which deals with the capacity of our brain to remember - and to forget, focusing on how we constantly revalue and recreate our relation to ourselves and to our past. Our memory is not like a printed book with an
  • Mark Napier realizes only works for the Internet. He has produced a wide range of Internet projects, including "The Shredder" (1998), an alternative browser that dematerializes the Web; "Digital Landfill" (1998), an endless archive of digital
  • "I am a silicon valley unicorn. I make software art. I communicate between engineers and artists. I think a lot about issues of programming for non-programmers. I am best known for my generative computational aesthetics for Disney's TRON:Legacy. My
  • Sukumaran’s recent work deals with the intersection of human habitat and “embedded” technology and the physical terrain of digital media. In adopting the view that many new-media technologies are not fundamentally new, his projects imagine a “what
  • Solitary -
    An interactive digital video projection installation 1 interactive video projection, black and white, silent 8 x 12 x 6 metres The piece is based on the texts of the late Roman philosopher Boethius, and deals with the fluid and ultimately
  • Golem -
    Digital video installation 2 monitors and 12 channel audio, colour, sound audio by Hans Peter Kuhn Golem was a two channel video installation where the two monitors were arranged like the pages of an open book. The imagery was derived from
  • Technological advances were growing at an exponential rate, and electronic art had started to invariably succumb to the digital. To deal with these developments, the VideoFest had restructured itself: video, television and multimedia were now given