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Sandquake
1969
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1969
Air structure event with Theo Botschuijver Shown at TV Gallery Gerry Schum, Camargue, France, 1969. Long lengths of polythene tubing were buried in the sand at a beach in the Camargue in France. This tubing was then slowly inflated so that it
Herwig Weiser
Herwig Weiser is an interdisciplinary artist who work collaboratively. His long-term investigation of the relationship between electronic information and data systems, and the raw hardware that drives these technologies, draws on aesthetic,
ECHOHCE
2004
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2004
ECHOHCE is a project for a singer and a machine generating text. The singer speaks the title of a song to be generated into a microphone. A speech recognition software translates the words into text and sends it to the Poetry Machine. The software
Mark Napier
Mark Napier realizes only works for the Internet. He has produced a wide range of Internet projects, including "The Shredder" (1998), an alternative browser that dematerializes the Web; "Digital Landfill" (1998), an endless archive of digital
10'000 moving cities - same but different
2010
Interactive Net-Based Installation 10'000 moving cities deals with the world of information, user-generated content and news about places, cultures, people and movements. Visitors can select any city or place, using a digital interface. About the
Monolith
2011
“Monolith” deals with the complexities of fear as a contemporary social phenomenon. By letting the viewer experience fear, the installation offers critical insights into the effect of cultural conditioning in contemporary society. Furthermore, it
VR Tour Through the Doomsday Clock
2018
The piece, being a part of the show “It’s Two Minutes to Midnight,” provides viewers with an educational journey on humankind’s history of de- and re-nuclearization. The show, organized by Weinberg/Newton Gallery in collaboration with the Bulletin
Josh Nimoy
"I am a silicon valley unicorn. I make software art. I communicate between engineers and artists. I think a lot about issues of programming for non-programmers. I am best known for my generative computational aesthetics for Disney's TRON:Legacy. My
Ashok Sukumaran
Sukumaran’s recent work deals with the intersection of human habitat and “embedded” technology and the physical terrain of digital media. In adopting the view that many new-media technologies are not fundamentally new, his projects imagine a “what
VideoFest '96
1996
Technological advances were growing at an exponential rate, and electronic art had started to invariably succumb to the digital. To deal with these developments, the VideoFest had restructured itself: video, television and multimedia were now given
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