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  • Sandquake -
    Air structure event with Theo Botschuijver Shown at TV Gallery Gerry Schum, Camargue, France, 1969. Long lengths of polythene tubing were buried in the sand at a beach in the Camargue in France. This tubing was then slowly inflated so that it
  • Herwig Weiser is an interdisciplinary artist who work collaboratively. His long-term investigation of the relationship between electronic information and data systems, and the raw hardware that drives these technologies, draws on aesthetic,
  • ECHOHCE -
    ECHOHCE is a project for a singer and a machine generating text. The singer speaks the title of a song to be generated into a microphone. A speech recognition software translates the words into text and sends it to the Poetry Machine. The software
  • Mark Napier realizes only works for the Internet. He has produced a wide range of Internet projects, including "The Shredder" (1998), an alternative browser that dematerializes the Web; "Digital Landfill" (1998), an endless archive of digital
  • Interactive Net-Based Installation 10'000 moving cities deals with the world of information, user-generated content and news about places, cultures, people and movements. Visitors can select any city or place, using a digital interface. About the
  • Monolith
    “Monolith” deals with the complexities of fear as a contemporary social phenomenon. By letting the viewer experience fear, the installation offers critical insights into the effect of cultural conditioning in contemporary society. Furthermore, it
  • The piece, being a part of the show “It’s Two Minutes to Midnight,” provides viewers with an educational journey on humankind’s history of de- and re-nuclearization. The show, organized by Weinberg/Newton Gallery in collaboration with the Bulletin
  • "I am a silicon valley unicorn. I make software art. I communicate between engineers and artists. I think a lot about issues of programming for non-programmers. I am best known for my generative computational aesthetics for Disney's TRON:Legacy. My
  • Sukumaran’s recent work deals with the intersection of human habitat and “embedded” technology and the physical terrain of digital media. In adopting the view that many new-media technologies are not fundamentally new, his projects imagine a “what
  • Technological advances were growing at an exponential rate, and electronic art had started to invariably succumb to the digital. To deal with these developments, the VideoFest had restructured itself: video, television and multimedia were now given