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Primitive
2018
The primitives, whose components include the platonic solids, function as basic modules in every 3D-program. Within computergraphics one can assemble complicated structures from those elementary one-, two- or three-dimensional geometrical shapes.
BRAIN FACTORY PROTOTYPE 2
2016
video
Brain Factory is an installation that allows the audience to give a shape to human abstractions through Brain-Computer Interaction (BCI), and then to convert the resulting form into a physical object. The work examines the human specificity through
BRAIN FACTORY, MICROWAVE FESTIVAL
2018
Brain Factory is an art installation that allows the audience to give a shape to human abstractions through Brain Computer Interaction (BCI), and then to convert the resulting form into a physical object. The work examines the human specificity
CORPOREAL ABSTRACTIONS - MICROPORTRAIT
2019
-
2020
Vacuum formed plexi-glass, light projection Series (6): Tooth, Eyelash, Skin, Hair, Tooth v.2, Nail Dim: 80 x 90 cm (each) This series of relief light-sensitive works was conceived on the basis of computer-modified microscopic images of particles of
POLYMORPHIC IMPRINT
2017
Installation: 4 reliefs (CNC technology) and 4 photographs (digital print on acrylic support) dim: reliefs (each): 80 x 80 cm; photographs: 60 x 60 cm The crystal structures are microscopically analyzed using computer programs, which allow the
FLUID TOPOGRAPHY
2014
video 13,16′ The recording of dynamic forms of magnetic fluids that are produced by invisible magnetic fields direct the experience of the material in relation to the immaterial. The ferrofluid structures, which are in reality only a few centimeters
BODYSCOPE
2012
Video projection (2,50′), digital print on aluminum dim: 150 x 200 cm The repeated kaleidoscopic video was created on the basis of radiological image of a spine and projected back over the original radiological image printed on an aluminum support.
VANITAS – SELF-PORTRAIT
2012
video loop 1,54' Video Vanitas – Self-portrait presents a hypnotic image of the continuous dissolution of the author's face, skull and brain. The repetitive liquefying interplay between the exterior and the technologically-visualized exterior posits
INCUBATOR
2002
multimedia interactive sound-light installation The Incubator is an interactive audio-visual installation that represents a self-sustained, circularly arranged dynamic system that translates tactile signals into audio and visual events. A viewer
REFLECTION
2002
... it is not a cybernetic
arte
fact. This object is, however, a...
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