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  • Banz & Bowinkel, Ivana Bašić, Paul Chan, Frauke Dannert, Harun Farocki, Olga Fedorova, Johann Kniep, Marc Lee, Manuel Roßner, Gerriet K. Sharma, Jakob Kudsk Steensen, Addie Wagenknecht In autumn 2018, the Künstlerhaus, Halle für Kunst & Medien will
  • Digital Body-Automata -
    Housed in a white, clinical environment, Digital Body- Automata is divided into three parts. These installations are called: A Figurative History (past mechanical transformation); Interskin (present digital transformation) and Immortal Duality
  • Not only does god play dice... but he sometimes throws them where they can't be seen - Stephen Hawking THE MACHINE IN THE GARDEN is an interactive videodisc installation dealing with gambling and spirituality, twin distillates of our
  • This multipart work uses real-time data gathered from a colony of naked mole-rats, allowing a peek into their lives. The project reflects Julie Freeman’s fascination with their cooperative lifestyle and how it differs from human social organization.
  • Between the words -
    This installation constitutes a specific modality of remote communication between two persons where facial expression and hand gestures are its essential agencies. Two people face each other through an opening in a wall where an optical system
  • Elastic Fax 2 -
    Artists around the world were invited through the Internet to transmit sequential images, to form by chance the sequences of a self-organizing fax movie. The fax machine was placed above eye level, to create the feeling of a large projector as the
  • Manifesting randomness ​ Alexandra Ehrlich-Speiser creates manifestations of the random. Using arbitrary decisions and consciously brought about glitches in machines and digital systems she creates poetic experiences that recontextualize the
  • SonoMorphis - video
    An organic object is projected in front of the visitors. By means of a control mechanism the user can rotate the object in all directions and observe it from various perspectives. Control sliders allow the viewer to vary diverse parameters of the
  • Eden -
    Eden is an interactive, self-generating, artificial ecosystem. A cellular world is populated by collections of evolving creatures. Creatures move about the environment, making and listening to sounds, foraging for food, encountering predators and
  • Lorna - video
    LORNA 1979-1983 A.D. A.D. "A precondition to video is that it does not talk back. It absorbs, rather than reflects." Preliminary Notes, 1981 While video was like a reflection that did not talk back, interactive works were like a trick, two