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Looking for God
2004
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2004
The origin of the God-idea has always been a hot topic amongst those involved in seeking truth. Creationists will argue that the God-idea is built into us, believing that we were all made in the God's image. Evolutionists will argue that the
The Machine in the Garden
1993
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1993
Not only does god play dice... but he sometimes throws them where they can't be seen - Stephen Hawking THE MACHINE IN THE GARDEN is an interactive videodisc installation dealing with gambling and spirituality, twin distillates of our
ComTouch
2001
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2002
... communication de
vic
e that will enable users...
Ex(or)ciser
This interactive installation addresses mass media and manipulation in postmodern culture. In this mediawork individualism and narcissism are revealed as inextricably linked to new electronic technologies and capitalist consumerism. The interface
Dolltalk
2001
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2002
In order to give the child the impression that a character is listening to their stories, we have invented a clever mechanism that captures the motions and speech of a child using sensors and audio processing. Continuing in the vein of research on
Human Browser
2004
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2007
A human being embodies the World Wide Web Human Browser is a series of Wi-Fi performances based on a Google Hack, where the usual technological interface is replaced with the oldest interface we know: the human being. Winner of the Share
on the nature of things
2009
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2009
video
comprises five video projections which atmospherically depict and re-interpret our habitat. In the exhibition space five projections are set up like a landscape. Each of these projections represents one aspect of the manifestation of nature as
Suit of Armour
This interactive video installation is a collaboration between myself and Camille Turner. This mediawork is an exploration of the sex, beauty and racial myths which are encountered by a young black Canadian woman and the various conflicting message
Tangible Viewpoints
2000
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2001
Tangible Viewpoints is a system for interacting with a character driven narrative. The different segments of a multiple point-of-view story are organized according to the character viewpoint they represent, as well as their place in the overall
The Visual Orchestra
2006
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2007
The Visual Orchestra (2006/2007, 2 minutes, digital animation with original soundtrack) Using color and form, an original music score comes to life. The Visual Orchestra explores relationships between audio rhythms and visual rhythms through the
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