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  • ... is a professor at the University of California, Los Angeles. He holds a masters degree from the Massachusetts Institute of Technology in Media Arts and Sciences as well as a bachelors degree from the School of Design, Architecture, Art, and Planning at the...
  • ... are projected throughout the entire exhibition space, which was made possible by the use of mesh wrapping and perspective technology for digital images. Videos featuring large, bold fonts slowly flow outwards, gradually expanding, and then they start to...
  • ... are projected throughout the entire exhibition space, which was made possible by the use of mesh wrapping and perspective technology for digital images. Videos featuring large, bold fonts slowly flow outwards, gradually expanding, and then they start to...
  • ... contact. 42 is a new approach in the attempted control of meteors and their possible landing on our home planet. The technology is installed outside the city of Marrakesh, Morocco. An array of spiral antennae, extending deep below the earth’s...
  • ... disciplines, including interactive installation, motion graphics, data visualization and music. He holds an MFA in Design & Technology from Parsons School of Design and an undergraduate degree in Graphic Design from Universidad Católica de Valparaíso. In...
  • Monogram
    ... Office of Space Science, Washington, D.C., by the Jet Propulsion Laboratory, a division of the California Institute of Technology.
  • ...2000-6 Untitled PLACE: Japan PARTICIPANTS: Christa Sommerer, Director of the Art and Technology Project, ATR Research Laboratories, Science City; Masamichi Tosa; Nobumichi Tosa, brothers and founders of Maywa Denki, a musical group whose innovations include "design...
  • ... of C5, a research corporation specializing in theoretical models, analysis and tactical implementations of information technology. C5 is both a corporation and artwork. Slayton was an original member of the Visible Language Workshop at MIT; his media...
  • ... of Eve Clone II” is an advanced project that attempts to imitate human facial expressions and emotions, re-presenting how technology possesses the desire to create artificial life and an artificial intelligence with emotions.
  • ... to be drawn from the source material. The artists had combined the creative possibilities of film, video and computer technology in such a way that the previous aesthetic and formal definitions of film and video art had to be discussed anew. EMAF’s...