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  • Eden -
    Eden is an interactive, self-generating, artificial ecosystem. A cellular world is populated by collections of evolving creatures. Creatures move about the environment, making and listening to sounds, foraging for food, encountering predators and
  • Illuminating Clay -
    This interface allows users to explore and analyze free form spatial models. Using this platform we explore the domain of landscape design, where the relationship between form and computational simulations is of particular relevance. Landscape
  • I like Frank -
    In March 2004 Blast Theory premiered the world's first 3G mixed reality game, I Like Frank in Adelaide, at the Adelaide Fringe. I Like Frank took place online at www.ilikefrank.com and on the streets using 3G phones. Players in the real
  • .. "Ideally by using these technologies, art should see through them and unveil this imperative role in our society. When it is aesthetically pleasing, the truth doesn’t hurt so much" ..
  • Photos, Installation Visitors of World Skin, a Photo Safari in the Land of War at FACT Liverpool exhibition sk-interface
  • Digital video installation The project was initiated with prof.Jean-Louis Boissier and Daniel Pinkas and produced with Haute Ecole d'arts appliques de Geneva, and was shown at the Centre pour L'image Contemporarie, Saint Gervais Geneva.
  • Live dance performance with realtime interactive 3D virtual world as stage set. The dance performance "In the Land of Babari-an" is an inner journey in which the dancers, Shinichi Iova-Koga and Ishide Takuya, incorporate their own East/West
  • Location of I -
    In an attempt to become the absolute citizen, Martin John Callanan published his physical location every minute for two years between March 2007 and July 2009. Every minute of every day since the beginning of 2007 I have continually published my
  • After Microsoft -
    The most distributed image ever is being phased out. What remains is a hill in Sonoma Valley, California. In the context of this project we have re-visited the hill. “After Microsoft” tells the story of a January day in the late 90’s when the hill
  • White Cube -
    The spirit of contemporary art Most of the sensible minds have understood, since now long, that there is no reason to produce significant artwork nor explore virgin territories. It is a fundamental fact: it has to « be like contemporary art »…as