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  • Terrarium -
    TERRARIUM II net based installation explores in the physic space a ground with rocks and a topography where virtual serpents live. The space offers an immersive virtual reality networked environment which allows people to create and control
  • This interactive installation was first shown at the Bonnefanten Museum, in Maastricht, where its apparatus was a CRT monitor and a custom-designed joystick. For this work the authors researched the conceptual and aesthetic paradigms of the Legible
  • Tactile immateriality -
    Tactile immateriality (multimedia event, co-authorship: Aleksandra Bajde (performance), Isabella Forciniti (sound), Sonica festival, 21 April 2023, Cukrarna Gallery, Museum and Galleries of Ljubljana, Ljubljana, 2023
  • The work depicts gene editing technology CRISPR which has the potential to treat genetically caused diseases, for instance, autism. The PHSCologram sculpture shows different phases of CRISPR genome editing. The first panel shows Cas9 protein in
  • 'LPDT2 : The Second Life of La Plissure du Texte' is the Second Life® incarnation of Roy Ascott's groundbreaking new media art work La Plissure du Texte ('The Pleating of the Text'), created in 1983 and exhibited at the Musee de l'Art Moderne de la
  • LPDT2 -
    'LPDT2 : The Second Life of La Plissure du Texte' is the Second Life® incarnation of Roy Ascott's groundbreaking new media art work La Plissure du Texte ('The Pleating of the Text'), created in 1983 and exhibited at the Musee de l'Art Moderne de la
  • FÁBIO OLIVEIRA NUNES (or Fabio FON) is a Brazilian multimedia artist, digital designer and higher education professor, working among other areas in the studies of hypermidia, web art, media art and poetics of visual. One of his studies is the Web
  • Manu Luksch, founder of Ambient Information Systems (ambientTV.NET,) is filmmaker who works outside the frame. The "moving" image, and in particular the evolution of film in the digital or networked age, has been a core theme of her works.
  • Fugitive -
    Fugitive is an interactive artwork which (via a machine vision system) interprets gross bodily movement as an indicator of "mood". The user moves through an impressionistic visual experience based in a digital video database. The question of
  • The curators of the 2015 exhibition, Kalle Hamm & Dzamil Kamanger, focused on profiling foreign artists working in Finland and how history is already being written as it is recorded and takes place. The exchange of information is fast and