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Aus der Vorgeschichte des Mediums Computer
1994
Coy, Wolfgang. Aus der Vorgeschichte des Mediums Computer In Computer als Medium, edited by Norbert Bolz and Friedrich Kittler and Christoph Tholen, 19-37. München: Wilhelm Fink Verlag, 1994.
Automat-Werkzeug-Medium
1995
Coy, Wolfgang. Automat-Werkzeug-Medium Informatik Spektrum 18, no. 1 (1995): 31-38.
The Last Medium: the Virtues of Virtual Reality
1992
D´Amato, Brian. The Last Medium: the Virtues of Virtual Reality Flash Art XXV 162 (Jan - Feb 1992): 96-98.
Jenny Holzer, Virtual Reality: An Emerging Medium
1994
Teixeira, Kevin. Jenny Holzer, Virtual Reality: An Emerging Medium Art and Design 9 (Summer 1994): 9-15.
The Game is Not the Medium ... or "How To Ignore the Shiny Box"?
2006
Oliver, Julian. The Game is Not the Medium ... or "How To Ignore the Shiny Box"? .
The Digital Computer as a Creative Medium
1967
Noll, A. Michael. The Digital Computer as a Creative Medium IEEE Spectrum IV, no. 10 (October 1967): 89-95.
Critical Interventions into Canonical Spaces: Augmented Reality at the 2011 Venice and Istanbul Biennials
2014
Thiel, Tamiko. Critical Interventions into Canonical Spaces: Augmented Reality at the 2011 Venice and Istanbul Biennials In Augmented Reality Art: From an Emerging Technology to a Novel Creative Medium, edited by Vladimir Geroimenko, 31-60. Cham:
The Context is the Message: Interactive Art as a Medium of Communication
1997
Kluszczyński, Ryszard W.. The Context is the Message: Interactive Art as a Medium of Communication In ISEA 96 Proceedings: Seventh International Symposium on Electronic Art, edited by Michael B. Roetto, 36-40. Rotterdam: 1997.
Post-Screen: Device Medium and Concept
2014
Ferreira, Helena and Ana Vicente, ed. Post-Screen: Device Medium and Concept. Lisbon: CIEBA-FBAUL, 2014.
Virtual Reality: An Emerging Medium
1993
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1993
Event: Virtual Reality: An Emerging MediumInstitution: Guggenheim MuseumComment:
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