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Traces
1998
-
1999
... way with digital worlds. As I first argued in my essay "
Virtual
Reality
as the end of the Enlightenment project" (in "Culture... with digital worlds. As I first argued in my essay "
Virtual
Reality
as the end of the Enlightenment project" (in "Culture on the...
Hegedus
... thematize fundamental aspects of perception and concepts of
virtual
reality
. Two of her works are part of the collection of the... fundamental aspects of perception and concepts of
virtual
reality
. Two of her works are part of the collection of the ZKM-Media...
ARt Critic Face Matrix
2010
video
...In this geolocative augmented
reality
installation, a grid of ARt critics seem to scream "You call THIS ARt???" On October 9 2010, Sander...
Day of the Figurines
2006
-
2006
... technologies to create game experiences that combine both
virtual
and physical game elements' (IPerG). 'Pervasive... Nokia Research, the University of Nottingham, Mixed
Reality
Lab, Fraunhofer Institute, FIT, Sony NetServices and Gotland...
Pure Land 360
2012
... by the Dunhuang Academy, Pure Land constitutes an immersive
virtual
facsimile that reframes and reconstitutes the extraordinary... digital enlargement and a rich sound design. This augmented-
reality
interaction design includes a
virtual
torch that simulates the...
ANGELS
1989
-
1992
video
...The First Immersive
Virtual
Reality
Movie. "ANGELS" was conceived at MIT & developed at the Hitlab in Seattle. It was completed in December 1991... The First Immersive
Virtual
Reality
Movie. "ANGELS" was conceived at MIT & developed at the Hitlab in Seattle. It was completed in December 1991...
Erwin Redl
... by (re )translating the abstract aesthetic language of
virtual
reality
and 3D computer modeling back into architectural... by (re )translating the abstract aesthetic language of
virtual
reality
and 3D computer modeling back into architectural environments by...
Goldsegen
2014
...Participatory Augmented
Reality
Public Art Project. "Goldsegen (Golden Blessings)" - How much do you need to be happy? This project engages and...
To Be Is To Get Cut (Piki Piki)
2019
-
2019
... me to create a self-sustained ecosystem that exists in the
virtual
world and in a time parallel to ours. At the same time, I... that one has with a digital media. I want to reveal that both
reality
and images are connected as the intangible surface of software...
Menagerie
1993
...he goal of this effort is to demonstrate one of the first fully immersive
Virtual
Environment installations that is inhabited by
virtual
...
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