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Featured Artist Jeffrey Shaw
10/2015
.. In the context of the 1960’s paradigm of installation he started with expanded cinema, performance and participatory environments..
Les Paradoxes du corps numérique
2008
...Benayoun, M.. Les Paradoxes du corps numérique
Virtual
/ Physical Bodies (2008).
Electronics Alive VIII
2015
...he University of Tampa presents a biennial invitational exhibition of computer animations, digital video, interactive digital work, and
virtual
spaces from around the world. Some significant computer artists will offer lectures and presentations. All exhibitions and...
Narcissus' Well: Reflection
... make the distinction between that which is real and that which is not, the convergence and blurring of the real and the
virtual
, the loss of self in the absence of reality. [prototype installation] (source:...
Last Supper
1996
-
1997
...This
virtual
aplication is a powerful tool to understand the relationship between the real architecture of the refettorio and the painted architecture by Leonardo. Approaching the Ultima Cena you can visit the painting in its particulars and discover t he beau ty and...
Archeology of a Mother Tongue
1996
...Dove, Toni and Michael Mackenzie. Archeology of a Mother Tongue In Immersed in Technology: Art and
Virtual
Environments, edited by Mary Anne Moser and Douglas MacLeodBanff, Canada: Banff Centre for the Arts, 1996.
Artificial Reality: Past and Future
1991
...Krueger, Myron. Artificial Reality: Past and Future In
Virtual
Reality: Theory, Practice, and Promise, edited by Sandra Helsel and Judith Paris Roth, 19-25. London: Meckler Publishing, 1991.
Run Motherfucker Run
2001
-
2004
... to a mix of film and 3-D imagery. The distance you run on the conveyor belt is the same distance you will cover in the
virtual
city in front of you. By quickening your pace, the acceleration of the belt as well as the speed of the image increases and...
Breath
1991
...Human breathing is a complicated mechanism that can be influenced so that people changes their peed of breathing. Breath is a
virtual
space in which the spectator experiences in a cybernetic world presenting images how breath mechanism can be linked with time. ...
Inherent Rights, Vision Rights
1996
...Yuxweluptun, Lawrence Paul. Inherent Rights, Vision Rights In Immersed in Technology: Art and
Virtual
Environments, edited by Mary Anne Moser and Douglas MacLeod, 315-318. Cambridge, MA: The MIT Press, 1996.
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