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  • .. In the context of the 1960’s paradigm of installation he started with expanded cinema, performance and participatory environments..
  • ...Benayoun, M.. Les Paradoxes du corps numérique Virtual / Physical Bodies (2008).
  • ...he University of Tampa presents a biennial invitational exhibition of computer animations, digital video, interactive digital work, and virtual spaces from around the world. Some significant computer artists will offer lectures and presentations. All exhibitions and...
  • ... make the distinction between that which is real and that which is not, the convergence and blurring of the real and the virtual, the loss of self in the absence of reality. [prototype installation] (source:...
  • Last Supper -
    ...This virtual aplication is a powerful tool to understand the relationship between the real architecture of the refettorio and the painted architecture by Leonardo. Approaching the Ultima Cena you can visit the painting in its particulars and discover t he beau ty and...
  • ...Dove, Toni and Michael Mackenzie. Archeology of a Mother Tongue In Immersed in Technology: Art and Virtual Environments, edited by Mary Anne Moser and Douglas MacLeodBanff, Canada: Banff Centre for the Arts, 1996.
  • ...Krueger, Myron. Artificial Reality: Past and Future In Virtual Reality: Theory, Practice, and Promise, edited by Sandra Helsel and Judith Paris Roth, 19-25. London: Meckler Publishing, 1991.
  • Run Motherfucker Run -
    ... to a mix of film and 3-D imagery. The distance you run on the conveyor belt is the same distance you will cover in the virtual city in front of you. By quickening your pace, the acceleration of the belt as well as the speed of the image increases and...
  • Breath
    ...Human breathing is a complicated mechanism that can be influenced so that people changes their peed of breathing. Breath is a virtual space in which the spectator experiences in a cybernetic world presenting images how breath mechanism can be linked with time. ...
  • ...Yuxweluptun, Lawrence Paul. Inherent Rights, Vision Rights In Immersed in Technology: Art and Virtual Environments, edited by Mary Anne Moser and Douglas MacLeod, 315-318. Cambridge, MA: The MIT Press, 1996.