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  • The Unframed World -
    In Virtual Reality the viewer overcomes the limited surface of a computer screen. Instead of looking through a window, the viewer exits real surroundings to become part of another world. The Unframed World is the first comprehensive presentation of
  • Brenda Laurel is a designer, researcher and writer. Her work focuses on interactive narrative, human-computer interaction, and cultural aspects of technology. Her career in human-computer interaction spans over twenty-five years. She holds an M.F.A.
  • mimesia -
    Mimesia is an interactive painting that draws the viewer into a dream-like flow of unfolding narrative. As if in a dream, the viewer can look around but cannot control what will happen next. The work incorporates paradigms from painting, film and
  • Uršula Berlot, (b. Ljubljana, 1973) studied philosophy at the Faculty of Arts for two years, then painting at the Academy of Fine Arts, University of Ljubljana, and at the Ecole Nationale Supérieure des Beaux-Arts in Paris. She received her PhD in
  • I have always been deeply interested in the viewer, pondering why some people engage with art while others do not. This curiosity led me to start asking questions directed at the audience. For one project, I asked, "What did you do today?" In this
  • EVALUATION OF PHYSIOLOGICAL VARIABLES in an unusual context, that is, non-clinical or laboratory, using a T-shirt developed by undergraduate students in Electronic Engineering and Masters in Biomedical Engineering, with sensors capable of measuring
  • .. In the context of the 1960’s paradigm of installation he started with expanded cinema, performance and participatory environments..
  • Professor of cultural and media studies at Lodz University, Poland, where he is a Chair of School of Media and Audiovisual Culture. Professor at the Academy of Fine Arts in Łódź. 2001 – 2006: Professor of Media Art and Media Theory, Academy of
  • According to Info-Aesthetics Doctrine (www.manovich.net/IA), the society in which gathering, processing and distribution of information play central role needs its own art forms. These forms should take into account information behaviors and
  • Peter Weibel (head of the ZKM Karlsruhe) describes one of the major qualities of the Imachination project as follows: “Emerging at the same time dislocated in different places the Imachinations are both - either original or copy. One image is not